//
//  GMSMapView.h
//  Google Maps SDK for iOS
//
//  Copyright 2012 Google LLC
//
//  Usage of this SDK is subject to the Google Maps/Google Earth APIs Terms of
//  Service: https://developers.google.com/maps/terms
//

#import <CoreLocation/CoreLocation.h>
#import <UIKit/UIKit.h>

#if __has_feature(modules)
@import GoogleMapsBase;
#else
#import <GoogleMapsBase/GoogleMapsBase.h>
#endif
#if __has_feature(modules)
@import GoogleMapsBase;
#else
#import <GoogleMapsBase/GoogleMapsBase.h>
#endif
#import "GMSMapLayer.h"
#import "GMSUISettings.h"
#import "GMSAccessibilityLabels.h"

@class GMSCameraPosition;
@class GMSCameraUpdate;
@class GMSCoordinateBounds;
@class GMSIndoorDisplay;
@class GMSMapLayer;
@class GMSMapStyle;
@class GMSMapView;
@class GMSMarker;
@class GMSOverlay;
@class GMSProjection;

NS_ASSUME_NONNULL_BEGIN

/** Delegate for events on GMSMapView. */
@protocol GMSMapViewDelegate<NSObject>

@optional

/**
 * Called before the camera on the map changes, either due to a gesture, animation (e.g., by a user
 * tapping on the "My Location" button) or by being updated explicitly via the camera or a
 * zero-length animation on layer.
 *
 * @param mapView The map view that was tapped.
 * @param gesture If YES, this is occurring due to a user gesture.
*/
- (void)mapView:(GMSMapView *)mapView willMove:(BOOL)gesture;

/**
 * Called repeatedly during any animations or gestures on the map (or once, if the camera is
 * explicitly set). This may not be called for all intermediate camera positions. It is always
 * called for the final position of an animation or gesture.
 */
- (void)mapView:(GMSMapView *)mapView didChangeCameraPosition:(GMSCameraPosition *)position;

/**
 * Called when the map becomes idle, after any outstanding gestures or animations have completed (or
 * after the camera has been explicitly set).
 */
- (void)mapView:(GMSMapView *)mapView idleAtCameraPosition:(GMSCameraPosition *)position;

/**
 * Called after a tap gesture at a particular coordinate, but only if a marker was not tapped.  This
 * is called before deselecting any currently selected marker (the implicit action for tapping on
 * the map).
 */
- (void)mapView:(GMSMapView *)mapView didTapAtCoordinate:(CLLocationCoordinate2D)coordinate;

/**
 * Called after a long-press gesture at a particular coordinate.
 *
 * @param mapView The map view that was tapped.
 * @param coordinate The location that was tapped.
 */
- (void)mapView:(GMSMapView *)mapView didLongPressAtCoordinate:(CLLocationCoordinate2D)coordinate;

/**
 * Called after a marker has been tapped.
 *
 * @param mapView The map view that was tapped.
 * @param marker The marker that was tapped.
 * @return YES if this delegate handled the tap event, which prevents the map from performing its
 * default selection behavior, and NO if the map should continue with its default selection
 * behavior.
 */
- (BOOL)mapView:(GMSMapView *)mapView didTapMarker:(GMSMarker *)marker;

/**
 * Called after a marker's info window has been tapped.
 */
- (void)mapView:(GMSMapView *)mapView didTapInfoWindowOfMarker:(GMSMarker *)marker;

/**
 * Called after a marker's info window has been long pressed.
 */
- (void)mapView:(GMSMapView *)mapView didLongPressInfoWindowOfMarker:(GMSMarker *)marker;

/**
 * Called after an overlay has been tapped.
 *
 * This method is not called for taps on markers.
 *
 * @param mapView The map view that was tapped.
 * @param overlay The overlay that was tapped.
 */
- (void)mapView:(GMSMapView *)mapView didTapOverlay:(GMSOverlay *)overlay;

/**
 * Called after a POI has been tapped.
 *
 * @param mapView The map view that was tapped.
 * @param placeID The placeID of the POI that was tapped.
 * @param name The name of the POI that was tapped.
 * @param location The location of the POI that was tapped.
 */
- (void)mapView:(GMSMapView *)mapView
    didTapPOIWithPlaceID:(NSString *)placeID
                    name:(NSString *)name
                location:(CLLocationCoordinate2D)location;

/**
 * Called when a marker is about to become selected, and provides an optional custom info window to
 * use for that marker if this method returns a UIView.
 *
 * If you change this view after this method is called, those changes will not necessarily be
 * reflected in the rendered version.
 *
 * The returned UIView must not have bounds greater than 500 points on either dimension.  As there
 * is only one info window shown at any time, the returned view may be reused between other info
 * windows.
 *
 * Removing the marker from the map or changing the map's selected marker during this call results
 * in undefined behavior.
 *
 * @return The custom info window for the specified marker, or nil for default
 */
- (nullable UIView *)mapView:(GMSMapView *)mapView markerInfoWindow:(GMSMarker *)marker;

/**
 * Called when mapView:markerInfoWindow: returns nil. If this method returns a view, it will be
 * placed within the default info window frame. If this method returns nil, then the default
 * rendering will be used instead.
 *
 * @param mapView The map view that was pressed.
 * @param marker The marker that was pressed.
 * @return The custom view to display as contents in the info window, or nil to use the default
 * content rendering instead
 */

- (nullable UIView *)mapView:(GMSMapView *)mapView markerInfoContents:(GMSMarker *)marker;

/**
 * Called when the marker's info window is closed.
 */
- (void)mapView:(GMSMapView *)mapView didCloseInfoWindowOfMarker:(GMSMarker *)marker;

/**
 * Called when dragging has been initiated on a marker.
 */
- (void)mapView:(GMSMapView *)mapView didBeginDraggingMarker:(GMSMarker *)marker;

/**
 * Called after dragging of a marker ended.
 */
- (void)mapView:(GMSMapView *)mapView didEndDraggingMarker:(GMSMarker *)marker;

/**
 * Called while a marker is dragged.
 */
- (void)mapView:(GMSMapView *)mapView didDragMarker:(GMSMarker *)marker;

/**
 * Called when the My Location button is tapped.
 *
 * @return YES if the listener has consumed the event (i.e., the default behavior should not occur),
 *         NO otherwise (i.e., the default behavior should occur). The default behavior is for the
 *         camera to move such that it is centered on the user location.
 */
- (BOOL)didTapMyLocationButtonForMapView:(GMSMapView *)mapView;

/**
 * Called when the My Location Dot is tapped.
 *
 * @param mapView The map view that was tapped.
 * @param location The location of the user when the location dot was tapped.
 */
- (void)mapView:(GMSMapView *)mapView didTapMyLocation:(CLLocationCoordinate2D)location;

/**
 * Called when tiles have just been requested or labels have just started rendering.
 */
- (void)mapViewDidStartTileRendering:(GMSMapView *)mapView;

/**
 * Called when all tiles have been loaded (or failed permanently) and labels have been rendered.
 */
- (void)mapViewDidFinishTileRendering:(GMSMapView *)mapView;

/**
 * Called when map is stable (tiles loaded, labels rendered, camera idle) and overlay objects have
 * been rendered.
 */
- (void)mapViewSnapshotReady:(GMSMapView *)mapView;

@end

/**
 * \defgroup MapViewType GMSMapViewType
 * @{
 */

/**
 * Display types for GMSMapView.
 */
typedef NS_ENUM(NSUInteger, GMSMapViewType) {
  /** Basic maps.  The default. */
  kGMSTypeNormal GMS_SWIFT_NAME_2_0_3_0(Normal, normal) = 1,

  /** Satellite maps with no labels. */
  kGMSTypeSatellite GMS_SWIFT_NAME_2_0_3_0(Satellite, satellite),

  /** Terrain maps. */
  kGMSTypeTerrain GMS_SWIFT_NAME_2_0_3_0(Terrain, terrain),

  /** Satellite maps with a transparent label overview. */
  kGMSTypeHybrid GMS_SWIFT_NAME_2_0_3_0(Hybrid, hybrid),

  /** No maps, no labels.  Display of traffic data is not supported. */
  kGMSTypeNone GMS_SWIFT_NAME_2_0_3_0(None, none),

};

/**@}*/

/**
 * \defgroup FrameRate GMSFrameRate
 * @{
 */

/**
 * Rendering frame rates for GMSMapView.
 */
typedef NS_ENUM(NSUInteger, GMSFrameRate) {
  /** Use the minimum frame rate to conserve battery usage. */
  kGMSFrameRatePowerSave,

  /**
   * Use a median frame rate to provide smoother rendering and conserve processing cycles.
   */
  kGMSFrameRateConservative,

  /**
   * Use the maximum frame rate for a device. For low end devices this will be 30 FPS,
   * for high end devices 60 FPS.
   */
  kGMSFrameRateMaximum,
};

/**@}*/

/**
 * \defgroup MapViewPaddingAdjustmentBehavior GMSMapViewPaddingAdjustmentBehavior
 * @{
 */

/**
 * Constants indicating how safe area insets are added to padding.
 */
typedef NS_ENUM(NSUInteger, GMSMapViewPaddingAdjustmentBehavior) {
  /** Always include the safe area insets in the padding. */
  kGMSMapViewPaddingAdjustmentBehaviorAlways,

  /**
   * When the padding value is smaller than the safe area inset for a particular edge, use the safe
   * area value for layout, else use padding.
   */
  kGMSMapViewPaddingAdjustmentBehaviorAutomatic,

  /**
   * Never include the safe area insets in the padding. This was the behavior prior to version 2.5.
   */
  kGMSMapViewPaddingAdjustmentBehaviorNever,
};

/**@}*/

/**
 * This is the main class of the Google Maps SDK for iOS and is the entry point for all methods
 * related to the map.
 *
 * The map should be instantiated via the convenience constructor [GMSMapView mapWithFrame:camera:].
 * It may also be created with the default [[GMSMapView alloc] initWithFrame:] method (wherein its
 * camera will be set to a default location).
 *
 * GMSMapView can only be read and modified from the main thread, similar to all UIKit objects.
 * Calling these methods from another thread will result in an exception or undefined behavior.
 */
@interface GMSMapView : UIView

/** GMSMapView delegate. */
@property(nonatomic, weak, nullable) IBOutlet id<GMSMapViewDelegate> delegate;

/**
 * Controls the camera, which defines how the map is oriented. Modification of this property is
 * instantaneous.
 */
@property(nonatomic, copy) GMSCameraPosition *camera;

/**
 * Returns a GMSProjection object that you can use to convert between screen coordinates and
 * latitude/longitude coordinates.
 *
 * This is a snapshot of the current projection, and will not automatically update when the camera
 * moves. It represents either the projection of the last drawn GMSMapView frame, or; where the
 * camera has been explicitly set or the map just created, the upcoming frame. It will never be nil.
 */
@property(nonatomic, readonly) GMSProjection *projection;

/**
 * Controls whether the My Location dot and accuracy circle is enabled. Defaults to NO.
 */
@property(nonatomic, getter=isMyLocationEnabled) BOOL myLocationEnabled;

/**
 * If My Location is enabled, reveals where the user location dot is being drawn. If it is disabled,
 * or it is enabled but no location data is available, this will be nil.  This property is
 * observable using KVO.
 */
@property(nonatomic, readonly, nullable) CLLocation *myLocation;

/**
 * The marker that is selected.  Setting this property selects a particular marker, showing an info
 * window on it.  If this property is non-nil, setting it to nil deselects the marker, hiding the
 * info window.  This property is observable using KVO.
 */
@property(nonatomic, nullable) GMSMarker *selectedMarker;

/**
 * Controls whether the map is drawing traffic data, if available.  This is subject to the
 * availability of traffic data.  Defaults to NO.
 */
@property(nonatomic, getter=isTrafficEnabled) BOOL trafficEnabled;

/**
 * Controls the type of map tiles that should be displayed.  Defaults to kGMSTypeNormal.
 */
@property(nonatomic) GMSMapViewType mapType;

/**
 * Controls the style of the map.
 *
 * A non-nil mapStyle will only apply if mapType is Normal.
 */
@property(nonatomic, nullable) GMSMapStyle *mapStyle;

/**
 * Minimum zoom (the farthest the camera may be zoomed out). Defaults to kGMSMinZoomLevel. Modified
 * with -setMinZoom:maxZoom:.
 */
@property(nonatomic, readonly) float minZoom;

/**
 * Maximum zoom (the closest the camera may be to the Earth). Defaults to kGMSMaxZoomLevel. Modified
 * with -setMinZoom:maxZoom:.
 */
@property(nonatomic, readonly) float maxZoom;

/**
 * If set, 3D buildings will be shown where available.  Defaults to YES.
 *
 * This may be useful when adding a custom tile layer to the map, in order to make it clearer at
 * high zoom levels.  Changing this value will cause all tiles to be briefly invalidated.
 */
@property(nonatomic, getter=isBuildingsEnabled) BOOL buildingsEnabled;

/**
 * Sets whether indoor maps are shown, where available. Defaults to YES.
 *
 * If this is set to NO, caches for indoor data may be purged and any floor currently selected by
 * the end-user may be reset.
 */
@property(nonatomic, getter=isIndoorEnabled) BOOL indoorEnabled;

/**
 * Gets the GMSIndoorDisplay instance which allows to observe or control aspects of indoor data
 * display.
 */
@property(nonatomic, readonly) GMSIndoorDisplay *indoorDisplay;

/**
 * Gets the GMSUISettings object, which controls user interface settings for the map.
 */
@property(nonatomic, readonly) GMSUISettings *settings;

/**
 * Controls the 'visible' region of the view.  By applying padding an area around the edge of the
 * view can be created which will contain map data but will not contain UI controls.
 *
 * If the padding is not balanced, the visual center of the view will move as appropriate.  Padding
 * will also affect the |projection| property so the visible region will not include the padding
 * area.  GMSCameraUpdate fitToBounds will ensure that both this padding and any padding requested
 * will be taken into account.
 *
 * This property may be animated within a UIView-based animation block.
 */
@property(nonatomic) UIEdgeInsets padding;

/**
 * Controls how safe area insets are added to the padding values. Like padding, safe area insets
 * position map controls such as the compass, my location button and floor picker within the device
 * safe area.
 *
 * Defaults to kGMSMapViewPaddingAdjustmentBehaviorAlways.
 */
@property(nonatomic) GMSMapViewPaddingAdjustmentBehavior paddingAdjustmentBehavior;

/**
 * Defaults to YES. If set to NO, GMSMapView will generate accessibility elements for overlay
 * objects, such as GMSMarker and GMSPolyline.
 *
 * This property is as per the informal UIAcessibility protocol, except for the default value of
 * YES.
 */
@property(nonatomic) BOOL accessibilityElementsHidden;

/**
 * Accessor for the custom CALayer type used for the layer.
 */
@property(nonatomic, readonly, retain) GMSMapLayer *layer;

/**
 * Controls the rendering frame rate. Default value is kGMSFrameRateMaximum.
 */
@property(nonatomic) GMSFrameRate preferredFrameRate;

/**
 * If not nil, constrains the camera target so that gestures cannot cause it to leave the specified
 * bounds.
 */
@property(nonatomic, nullable) GMSCoordinateBounds *cameraTargetBounds;

/**
 * Convenience initializer that builds and returns a GMSMapView, with a frame and camera target.
 */
- (instancetype)initWithFrame:(CGRect)frame camera:(GMSCameraPosition *)camera;

/**
 * Builds and returns a GMSMapView, with a frame and camera target.
 */
+ (instancetype)mapWithFrame:(CGRect)frame camera:(GMSCameraPosition *)camera;

/**
 * Tells this map to power up its renderer. This is optional and idempotent.
 */
- (void)startRendering __GMS_AVAILABLE_BUT_DEPRECATED_MSG(
    "This method is obsolete and will be removed in a future release.");

/**
 * Tells this map to power down its renderer. This is optional and idempotent.
 */
- (void)stopRendering __GMS_AVAILABLE_BUT_DEPRECATED_MSG(
    "This method is obsolete and will be removed in a future release.");

/**
 * Clears all markup that has been added to the map, including markers, polylines and ground
 * overlays.  This will not clear the visible location dot or reset the current mapType.
 */
- (void)clear;

/**
 * Sets |minZoom| and |maxZoom|. This method expects the minimum to be less than or equal to the
 * maximum, and will throw an exception with name NSRangeException otherwise.
 */
- (void)setMinZoom:(float)minZoom maxZoom:(float)maxZoom;

/**
 * Build a GMSCameraPosition that presents |bounds| with |padding|. The camera will have a zero
 * bearing and tilt (i.e., facing north and looking directly at the Earth). This takes the frame and
 * padding of this GMSMapView into account.
 *
 * If the bounds is invalid this method will return a nil camera.
 */
- (nullable GMSCameraPosition *)cameraForBounds:(GMSCoordinateBounds *)bounds
                                         insets:(UIEdgeInsets)insets;

/**
 * Changes the camera according to |update|. The camera change is instantaneous (with no animation).
 */
- (void)moveCamera:(GMSCameraUpdate *)update;

/**
 * Check whether the given camera positions would practically cause the camera to be rendered the
 * same, taking into account the level of precision and transformations used internally.
 */
- (BOOL)areEqualForRenderingPosition:(GMSCameraPosition *)position
                            position:(GMSCameraPosition *)otherPosition;

@end

NS_ASSUME_NONNULL_END
