﻿#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF (void);
extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC (void);
static Il2CppMethodPointer s_methodPointers[2] = 
{
	UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF,
	UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC,
};
static const int32_t s_InvokerIndices[2] = 
{
	14441,
	8386,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule;
const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule = 
{
	"Unity.RenderPipeline.Universal.ShaderLibrary.dll",
	2,
	s_methodPointers,
	0,
	NULL,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
};
