void RegisterAllStrippedInternalCalls()
{
	//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
		Register_Unity_Burst_LowLevel_BurstCompilerService_Log();

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
		Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();

		//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
		Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();

	//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService

	//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

		//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();

		//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();

		//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();

	//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

	//Start Registrations for type : Unity.Jobs.JobHandle

		//System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();

		//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
		Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();

		//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
		Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();

		//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();

		//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();

	//End Registrations for type : Unity.Jobs.JobHandle

	//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility

		//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();

		//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();

	//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility

	//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetByName__Unmanaged_Injected(Unity.Profiling.ProfilerCategory&,System.Byte*,System.Int32,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();

	//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle

	//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();

		//System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();

		//System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();

	//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility

	//Start Registrations for type : Unity.Profiling.ProfilerRecorder

		//System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();

		//System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();

		//System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
		void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();

		//System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
		void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
		Register_Unity_Profiling_ProfilerRecorder_Control_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
		Register_Unity_Profiling_ProfilerRecorder_Create_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
		void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();

	//End Registrations for type : Unity.Profiling.ProfilerRecorder

	//Start Registrations for type : UnityEngine.AI.NavMeshAgent

		//System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
		void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
		Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();

		//UnityEngine.AI.NavMeshPathStatus UnityEngine.AI.NavMeshAgent::get_pathStatus()
		void Register_UnityEngine_AI_NavMeshAgent_get_pathStatus();
		Register_UnityEngine_AI_NavMeshAgent_get_pathStatus();

	//End Registrations for type : UnityEngine.AI.NavMeshAgent

	//Start Registrations for type : UnityEngine.AnimationCurve

		//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Equals();
		Register_UnityEngine_AnimationCurve_Internal_Equals();

		//System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single)
		void Register_UnityEngine_AnimationCurve_AddKey();
		Register_UnityEngine_AnimationCurve_AddKey();

		//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
		Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();

		//System.Int32 UnityEngine.AnimationCurve::GetHashCode()
		void Register_UnityEngine_AnimationCurve_GetHashCode();
		Register_UnityEngine_AnimationCurve_GetHashCode();

		//System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
		Register_UnityEngine_AnimationCurve_MoveKey_Injected();

		//System.Int32 UnityEngine.AnimationCurve::get_length()
		void Register_UnityEngine_AnimationCurve_get_length();
		Register_UnityEngine_AnimationCurve_get_length();

		//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
		void Register_UnityEngine_AnimationCurve_Internal_Create();
		Register_UnityEngine_AnimationCurve_Internal_Create();

		//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
		void Register_UnityEngine_AnimationCurve_Evaluate();
		Register_UnityEngine_AnimationCurve_Evaluate();

		//System.Void UnityEngine.AnimationCurve::ClearKeys()
		void Register_UnityEngine_AnimationCurve_ClearKeys();
		Register_UnityEngine_AnimationCurve_ClearKeys();

		//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_GetKey_Injected();
		Register_UnityEngine_AnimationCurve_GetKey_Injected();

		//System.Void UnityEngine.AnimationCurve::Internal_CopyFrom(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_CopyFrom();
		Register_UnityEngine_AnimationCurve_Internal_CopyFrom();

		//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Destroy();
		Register_UnityEngine_AnimationCurve_Internal_Destroy();

		//System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
		void Register_UnityEngine_AnimationCurve_RemoveKey();
		Register_UnityEngine_AnimationCurve_RemoveKey();

		//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
		void Register_UnityEngine_AnimationCurve_SetKeys();
		Register_UnityEngine_AnimationCurve_SetKeys();

		//System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single)
		void Register_UnityEngine_AnimationCurve_SmoothTangents();
		Register_UnityEngine_AnimationCurve_SmoothTangents();

		//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
		void Register_UnityEngine_AnimationCurve_set_postWrapMode();
		Register_UnityEngine_AnimationCurve_set_postWrapMode();

		//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
		void Register_UnityEngine_AnimationCurve_set_preWrapMode();
		Register_UnityEngine_AnimationCurve_set_preWrapMode();

		//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
		void Register_UnityEngine_AnimationCurve_GetKeys();
		Register_UnityEngine_AnimationCurve_GetKeys();

		//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
		void Register_UnityEngine_AnimationCurve_get_postWrapMode();
		Register_UnityEngine_AnimationCurve_get_postWrapMode();

		//UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
		void Register_UnityEngine_AnimationCurve_get_preWrapMode();
		Register_UnityEngine_AnimationCurve_get_preWrapMode();

	//End Registrations for type : UnityEngine.AnimationCurve

	//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable

		//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
		void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
		Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();

	//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable

	//Start Registrations for type : UnityEngine.Animator

		//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
		void Register_UnityEngine_Animator_get_hasBoundPlayables();
		Register_UnityEngine_Animator_get_hasBoundPlayables();

		//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
		void Register_UnityEngine_Animator_ResetTriggerString();
		Register_UnityEngine_Animator_ResetTriggerString();

		//System.Void UnityEngine.Animator::SetTriggerString(System.String)
		void Register_UnityEngine_Animator_SetTriggerString();
		Register_UnityEngine_Animator_SetTriggerString();

	//End Registrations for type : UnityEngine.Animator

	//Start Registrations for type : UnityEngine.Application

		//System.Boolean UnityEngine.Application::get_isBatchMode()
		void Register_UnityEngine_Application_get_isBatchMode();
		Register_UnityEngine_Application_get_isBatchMode();

		//System.Boolean UnityEngine.Application::get_isFocused()
		void Register_UnityEngine_Application_get_isFocused();
		Register_UnityEngine_Application_get_isFocused();

		//System.Boolean UnityEngine.Application::get_isPlaying()
		void Register_UnityEngine_Application_get_isPlaying();
		Register_UnityEngine_Application_get_isPlaying();

		//System.Void UnityEngine.Application::OpenURL(System.String)
		void Register_UnityEngine_Application_OpenURL();
		Register_UnityEngine_Application_OpenURL();

		//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
		void Register_UnityEngine_Application_get_platform();
		Register_UnityEngine_Application_get_platform();

	//End Registrations for type : UnityEngine.Application

	//Start Registrations for type : UnityEngine.AsyncOperation

		//System.Boolean UnityEngine.AsyncOperation::get_isDone()
		void Register_UnityEngine_AsyncOperation_get_isDone();
		Register_UnityEngine_AsyncOperation_get_isDone();

		//System.Single UnityEngine.AsyncOperation::get_progress()
		void Register_UnityEngine_AsyncOperation_get_progress();
		Register_UnityEngine_AsyncOperation_get_progress();

		//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_AsyncOperation_InternalDestroy();
		Register_UnityEngine_AsyncOperation_InternalDestroy();

	//End Registrations for type : UnityEngine.AsyncOperation

	//Start Registrations for type : UnityEngine.Behaviour

		//System.Boolean UnityEngine.Behaviour::get_enabled()
		void Register_UnityEngine_Behaviour_get_enabled();
		Register_UnityEngine_Behaviour_get_enabled();

		//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
		void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
		Register_UnityEngine_Behaviour_get_isActiveAndEnabled();

		//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
		void Register_UnityEngine_Behaviour_set_enabled();
		Register_UnityEngine_Behaviour_set_enabled();

	//End Registrations for type : UnityEngine.Behaviour

	//Start Registrations for type : UnityEngine.Camera

		//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
		void Register_UnityEngine_Camera_GetCullingParameters_Internal();
		Register_UnityEngine_Camera_GetCullingParameters_Internal();

		//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
		void Register_UnityEngine_Camera_get_allowDynamicResolution();
		Register_UnityEngine_Camera_get_allowDynamicResolution();

		//System.Boolean UnityEngine.Camera::get_allowHDR()
		void Register_UnityEngine_Camera_get_allowHDR();
		Register_UnityEngine_Camera_get_allowHDR();

		//System.Boolean UnityEngine.Camera::get_allowMSAA()
		void Register_UnityEngine_Camera_get_allowMSAA();
		Register_UnityEngine_Camera_get_allowMSAA();

		//System.Boolean UnityEngine.Camera::get_orthographic()
		void Register_UnityEngine_Camera_get_orthographic();
		Register_UnityEngine_Camera_get_orthographic();

		//System.Boolean UnityEngine.Camera::get_stereoEnabled()
		void Register_UnityEngine_Camera_get_stereoEnabled();
		Register_UnityEngine_Camera_get_stereoEnabled();

		//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
		void Register_UnityEngine_Camera_get_usePhysicalProperties();
		Register_UnityEngine_Camera_get_usePhysicalProperties();

		//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
		void Register_UnityEngine_Camera_GetAllCamerasCount();
		Register_UnityEngine_Camera_GetAllCamerasCount();

		//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
		void Register_UnityEngine_Camera_GetAllCamerasImpl();
		Register_UnityEngine_Camera_GetAllCamerasImpl();

		//System.Int32 UnityEngine.Camera::GetFilterMode()
		void Register_UnityEngine_Camera_GetFilterMode();
		Register_UnityEngine_Camera_GetFilterMode();

		//System.Int32 UnityEngine.Camera::get_cullingMask()
		void Register_UnityEngine_Camera_get_cullingMask();
		Register_UnityEngine_Camera_get_cullingMask();

		//System.Int32 UnityEngine.Camera::get_eventMask()
		void Register_UnityEngine_Camera_get_eventMask();
		Register_UnityEngine_Camera_get_eventMask();

		//System.Int32 UnityEngine.Camera::get_pixelHeight()
		void Register_UnityEngine_Camera_get_pixelHeight();
		Register_UnityEngine_Camera_get_pixelHeight();

		//System.Int32 UnityEngine.Camera::get_pixelWidth()
		void Register_UnityEngine_Camera_get_pixelWidth();
		Register_UnityEngine_Camera_get_pixelWidth();

		//System.Int32 UnityEngine.Camera::get_targetDisplay()
		void Register_UnityEngine_Camera_get_targetDisplay();
		Register_UnityEngine_Camera_get_targetDisplay();

		//System.Single UnityEngine.Camera::get_aspect()
		void Register_UnityEngine_Camera_get_aspect();
		Register_UnityEngine_Camera_get_aspect();

		//System.Single UnityEngine.Camera::get_depth()
		void Register_UnityEngine_Camera_get_depth();
		Register_UnityEngine_Camera_get_depth();

		//System.Single UnityEngine.Camera::get_farClipPlane()
		void Register_UnityEngine_Camera_get_farClipPlane();
		Register_UnityEngine_Camera_get_farClipPlane();

		//System.Single UnityEngine.Camera::get_fieldOfView()
		void Register_UnityEngine_Camera_get_fieldOfView();
		Register_UnityEngine_Camera_get_fieldOfView();

		//System.Single UnityEngine.Camera::get_nearClipPlane()
		void Register_UnityEngine_Camera_get_nearClipPlane();
		Register_UnityEngine_Camera_get_nearClipPlane();

		//System.Single UnityEngine.Camera::get_orthographicSize()
		void Register_UnityEngine_Camera_get_orthographicSize();
		Register_UnityEngine_Camera_get_orthographicSize();

		//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
		void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
		Register_UnityEngine_Camera_ResetWorldToCameraMatrix();

		//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
		void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
		Register_UnityEngine_Camera_ScreenPointToRay_Injected();

		//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
		Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();

		//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
		Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();

		//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
		Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();

		//System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
		void Register_UnityEngine_Camera_SetupCurrent();
		Register_UnityEngine_Camera_SetupCurrent();

		//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
		Register_UnityEngine_Camera_WorldToScreenPoint_Injected();

		//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Camera_get_backgroundColor_Injected();
		Register_UnityEngine_Camera_get_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
		Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();

		//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Camera_get_pixelRect_Injected();
		Register_UnityEngine_Camera_get_pixelRect_Injected();

		//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
		Register_UnityEngine_Camera_get_projectionMatrix_Injected();

		//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Camera_get_rect_Injected();
		Register_UnityEngine_Camera_get_rect_Injected();

		//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();

		//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Camera_set_backgroundColor_Injected();
		Register_UnityEngine_Camera_set_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
		void Register_UnityEngine_Camera_set_depthTextureMode();
		Register_UnityEngine_Camera_set_depthTextureMode();

		//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
		void Register_UnityEngine_Camera_set_fieldOfView();
		Register_UnityEngine_Camera_set_fieldOfView();

		//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
		void Register_UnityEngine_Camera_set_orthographicSize();
		Register_UnityEngine_Camera_set_orthographicSize();

		//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Camera_set_pixelRect_Injected();
		Register_UnityEngine_Camera_set_pixelRect_Injected();

		//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Camera_set_rect_Injected();
		Register_UnityEngine_Camera_set_rect_Injected();

		//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
		void Register_UnityEngine_Camera_set_targetTexture();
		Register_UnityEngine_Camera_set_targetTexture();

		//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();

		//UnityEngine.Camera UnityEngine.Camera::get_current()
		void Register_UnityEngine_Camera_get_current();
		Register_UnityEngine_Camera_get_current();

		//UnityEngine.Camera UnityEngine.Camera::get_main()
		void Register_UnityEngine_Camera_get_main();
		Register_UnityEngine_Camera_get_main();

		//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
		void Register_UnityEngine_Camera_get_clearFlags();
		Register_UnityEngine_Camera_get_clearFlags();

		//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
		void Register_UnityEngine_Camera_get_cameraType();
		Register_UnityEngine_Camera_get_cameraType();

		//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
		void Register_UnityEngine_Camera_get_depthTextureMode();
		Register_UnityEngine_Camera_get_depthTextureMode();

		//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
		void Register_UnityEngine_Camera_get_targetTexture();
		Register_UnityEngine_Camera_get_targetTexture();

		//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
		void Register_UnityEngine_Camera_get_opaqueSortMode();
		Register_UnityEngine_Camera_get_opaqueSortMode();

		//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
		void Register_UnityEngine_Camera_get_stereoTargetEye();
		Register_UnityEngine_Camera_get_stereoTargetEye();

	//End Registrations for type : UnityEngine.Camera

	//Start Registrations for type : UnityEngine.CameraRaycastHelper

		//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();

		//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();

	//End Registrations for type : UnityEngine.CameraRaycastHelper

	//Start Registrations for type : UnityEngine.Canvas

		//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
		void Register_UnityEngine_Canvas_get_isRootCanvas();
		Register_UnityEngine_Canvas_get_isRootCanvas();

		//System.Boolean UnityEngine.Canvas::get_overrideSorting()
		void Register_UnityEngine_Canvas_get_overrideSorting();
		Register_UnityEngine_Canvas_get_overrideSorting();

		//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
		void Register_UnityEngine_Canvas_get_pixelPerfect();
		Register_UnityEngine_Canvas_get_pixelPerfect();

		//System.Int32 UnityEngine.Canvas::get_renderOrder()
		void Register_UnityEngine_Canvas_get_renderOrder();
		Register_UnityEngine_Canvas_get_renderOrder();

		//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
		void Register_UnityEngine_Canvas_get_sortingLayerID();
		Register_UnityEngine_Canvas_get_sortingLayerID();

		//System.Int32 UnityEngine.Canvas::get_sortingOrder()
		void Register_UnityEngine_Canvas_get_sortingOrder();
		Register_UnityEngine_Canvas_get_sortingOrder();

		//System.Int32 UnityEngine.Canvas::get_targetDisplay()
		void Register_UnityEngine_Canvas_get_targetDisplay();
		Register_UnityEngine_Canvas_get_targetDisplay();

		//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
		void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
		Register_UnityEngine_Canvas_get_referencePixelsPerUnit();

		//System.Single UnityEngine.Canvas::get_scaleFactor()
		void Register_UnityEngine_Canvas_get_scaleFactor();
		Register_UnityEngine_Canvas_get_scaleFactor();

		//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
		void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
		Register_UnityEngine_Canvas_SetExternalCanvasEnabled();

		//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
		Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();

		//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
		void Register_UnityEngine_Canvas_set_additionalShaderChannels();
		Register_UnityEngine_Canvas_set_additionalShaderChannels();

		//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
		void Register_UnityEngine_Canvas_set_overrideSorting();
		Register_UnityEngine_Canvas_set_overrideSorting();

		//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
		void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
		Register_UnityEngine_Canvas_set_referencePixelsPerUnit();

		//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
		void Register_UnityEngine_Canvas_set_scaleFactor();
		Register_UnityEngine_Canvas_set_scaleFactor();

		//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
		void Register_UnityEngine_Canvas_set_sortingLayerID();
		Register_UnityEngine_Canvas_set_sortingLayerID();

		//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
		void Register_UnityEngine_Canvas_set_sortingOrder();
		Register_UnityEngine_Canvas_set_sortingOrder();

		//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
		void Register_UnityEngine_Canvas_get_additionalShaderChannels();
		Register_UnityEngine_Canvas_get_additionalShaderChannels();

		//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
		void Register_UnityEngine_Canvas_get_worldCamera();
		Register_UnityEngine_Canvas_get_worldCamera();

		//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
		void Register_UnityEngine_Canvas_get_rootCanvas();
		Register_UnityEngine_Canvas_get_rootCanvas();

		//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
		void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
		Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();

		//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
		void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
		Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();

		//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
		void Register_UnityEngine_Canvas_get_renderMode();
		Register_UnityEngine_Canvas_get_renderMode();

	//End Registrations for type : UnityEngine.Canvas

	//Start Registrations for type : UnityEngine.CanvasGroup

		//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
		void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
		Register_UnityEngine_CanvasGroup_get_blocksRaycasts();

		//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
		void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
		Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();

		//System.Boolean UnityEngine.CanvasGroup::get_interactable()
		void Register_UnityEngine_CanvasGroup_get_interactable();
		Register_UnityEngine_CanvasGroup_get_interactable();

		//System.Single UnityEngine.CanvasGroup::get_alpha()
		void Register_UnityEngine_CanvasGroup_get_alpha();
		Register_UnityEngine_CanvasGroup_get_alpha();

		//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
		void Register_UnityEngine_CanvasGroup_set_alpha();
		Register_UnityEngine_CanvasGroup_set_alpha();

		//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean)
		void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
		Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();

	//End Registrations for type : UnityEngine.CanvasGroup

	//Start Registrations for type : UnityEngine.CanvasRenderer

		//System.Boolean UnityEngine.CanvasRenderer::get_cull()
		void Register_UnityEngine_CanvasRenderer_get_cull();
		Register_UnityEngine_CanvasRenderer_get_cull();

		//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
		void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
		Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();

		//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
		void Register_UnityEngine_CanvasRenderer_get_hasMoved();
		Register_UnityEngine_CanvasRenderer_get_hasMoved();

		//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
		void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
		Register_UnityEngine_CanvasRenderer_get_absoluteDepth();

		//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
		void Register_UnityEngine_CanvasRenderer_get_materialCount();
		Register_UnityEngine_CanvasRenderer_get_materialCount();

		//System.Void UnityEngine.CanvasRenderer::Clear()
		void Register_UnityEngine_CanvasRenderer_Clear();
		Register_UnityEngine_CanvasRenderer_Clear();

		//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
		Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();

		//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
		void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
		Register_UnityEngine_CanvasRenderer_DisableRectClipping();

		//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
		Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();

		//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
		Register_UnityEngine_CanvasRenderer_GetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
		void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
		Register_UnityEngine_CanvasRenderer_SetAlphaTexture();

		//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
		Register_UnityEngine_CanvasRenderer_SetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetMaterial();
		Register_UnityEngine_CanvasRenderer_SetMaterial();

		//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
		void Register_UnityEngine_CanvasRenderer_SetMesh();
		Register_UnityEngine_CanvasRenderer_SetMesh();

		//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
		Register_UnityEngine_CanvasRenderer_SetPopMaterial();

		//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
		void Register_UnityEngine_CanvasRenderer_SetTexture();
		Register_UnityEngine_CanvasRenderer_SetTexture();

		//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
		Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_cull();
		Register_UnityEngine_CanvasRenderer_set_cull();

		//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
		Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();

		//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
		Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();

		//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_materialCount();
		Register_UnityEngine_CanvasRenderer_set_materialCount();

		//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
		Register_UnityEngine_CanvasRenderer_set_popMaterialCount();

		//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
		void Register_UnityEngine_CanvasRenderer_GetMaterial();
		Register_UnityEngine_CanvasRenderer_GetMaterial();

	//End Registrations for type : UnityEngine.CanvasRenderer

	//Start Registrations for type : UnityEngine.Collider

		//System.Boolean UnityEngine.Collider::get_enabled()
		void Register_UnityEngine_Collider_get_enabled();
		Register_UnityEngine_Collider_get_enabled();

		//System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Collider_ClosestPoint_Injected();
		Register_UnityEngine_Collider_ClosestPoint_Injected();

	//End Registrations for type : UnityEngine.Collider

	//Start Registrations for type : UnityEngine.Collider2D

		//System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Collider2D_get_bounds_Injected();
		Register_UnityEngine_Collider2D_get_bounds_Injected();

	//End Registrations for type : UnityEngine.Collider2D

	//Start Registrations for type : UnityEngine.ColorGamutUtility

		//UnityEngine.ColorPrimaries UnityEngine.ColorGamutUtility::GetColorPrimaries(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
		Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();

		//UnityEngine.TransferFunction UnityEngine.ColorGamutUtility::GetTransferFunction(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
		Register_UnityEngine_ColorGamutUtility_GetTransferFunction();

		//UnityEngine.WhitePoint UnityEngine.ColorGamutUtility::GetWhitePoint(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
		Register_UnityEngine_ColorGamutUtility_GetWhitePoint();

	//End Registrations for type : UnityEngine.ColorGamutUtility

	//Start Registrations for type : UnityEngine.Component

		//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
		void Register_UnityEngine_Component_GetComponentFastPath();
		Register_UnityEngine_Component_GetComponentFastPath();

		//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
		void Register_UnityEngine_Component_GetComponentsForListInternal();
		Register_UnityEngine_Component_GetComponentsForListInternal();

		//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
		void Register_UnityEngine_Component_get_gameObject();
		Register_UnityEngine_Component_get_gameObject();

		//UnityEngine.Transform UnityEngine.Component::get_transform()
		void Register_UnityEngine_Component_get_transform();
		Register_UnityEngine_Component_get_transform();

	//End Registrations for type : UnityEngine.Component

	//Start Registrations for type : UnityEngine.ComputeBuffer

		//System.Int32 UnityEngine.ComputeBuffer::get_count()
		void Register_UnityEngine_ComputeBuffer_get_count();
		Register_UnityEngine_ComputeBuffer_get_count();

		//System.Int32 UnityEngine.ComputeBuffer::get_stride()
		void Register_UnityEngine_ComputeBuffer_get_stride();
		Register_UnityEngine_ComputeBuffer_get_stride();

		//System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
		void Register_UnityEngine_ComputeBuffer_InitBuffer();
		Register_UnityEngine_ComputeBuffer_InitBuffer();

		//System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer)
		void Register_UnityEngine_ComputeBuffer_DestroyBuffer();
		Register_UnityEngine_ComputeBuffer_DestroyBuffer();

		//System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeBuffer_InternalSetData();
		Register_UnityEngine_ComputeBuffer_InternalSetData();

		//System.Void UnityEngine.ComputeBuffer::InternalSetNativeData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeBuffer_InternalSetNativeData();
		Register_UnityEngine_ComputeBuffer_InternalSetNativeData();

		//System.Void UnityEngine.ComputeBuffer::SetName(System.String)
		void Register_UnityEngine_ComputeBuffer_SetName();
		Register_UnityEngine_ComputeBuffer_SetName();

	//End Registrations for type : UnityEngine.ComputeBuffer

	//Start Registrations for type : UnityEngine.ComputeShader

		//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
		void Register_UnityEngine_ComputeShader_FindKernel();
		Register_UnityEngine_ComputeShader_FindKernel();

		//System.Void UnityEngine.ComputeShader::DisableKeyword(System.String)
		void Register_UnityEngine_ComputeShader_DisableKeyword();
		Register_UnityEngine_ComputeShader_DisableKeyword();

		//System.Void UnityEngine.ComputeShader::EnableKeyword(System.String)
		void Register_UnityEngine_ComputeShader_EnableKeyword();
		Register_UnityEngine_ComputeShader_EnableKeyword();

		//System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();
		Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();

		//System.Void UnityEngine.ComputeShader::SetInt(System.Int32,System.Int32)
		void Register_UnityEngine_ComputeShader_SetInt();
		Register_UnityEngine_ComputeShader_SetInt();

	//End Registrations for type : UnityEngine.ComputeShader

	//Start Registrations for type : UnityEngine.ContactFilter2D

		//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
		void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
		Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();

	//End Registrations for type : UnityEngine.ContactFilter2D

	//Start Registrations for type : UnityEngine.ContactPair

		//System.Int32 UnityEngine.ContactPair::ExtractContactsArray_Injected(UnityEngine.ContactPair&,UnityEngine.ContactPoint[],System.Boolean)
		void Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();
		Register_UnityEngine_ContactPair_ExtractContactsArray_Injected();

	//End Registrations for type : UnityEngine.ContactPair

	//Start Registrations for type : UnityEngine.Coroutine

		//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
		void Register_UnityEngine_Coroutine_ReleaseCoroutine();
		Register_UnityEngine_Coroutine_ReleaseCoroutine();

	//End Registrations for type : UnityEngine.Coroutine

	//Start Registrations for type : UnityEngine.Cubemap

		//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Cubemap_Internal_CreateImpl();
		Register_UnityEngine_Cubemap_Internal_CreateImpl();

		//System.Boolean UnityEngine.Cubemap::get_isReadable()
		void Register_UnityEngine_Cubemap_get_isReadable();
		Register_UnityEngine_Cubemap_get_isReadable();

		//System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean)
		void Register_UnityEngine_Cubemap_ApplyImpl();
		Register_UnityEngine_Cubemap_ApplyImpl();

		//System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
		Register_UnityEngine_Cubemap_SetPixelImpl_Injected();

	//End Registrations for type : UnityEngine.Cubemap

	//Start Registrations for type : UnityEngine.CubemapArray

		//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
		Register_UnityEngine_CubemapArray_Internal_CreateImpl();

		//System.Boolean UnityEngine.CubemapArray::get_isReadable()
		void Register_UnityEngine_CubemapArray_get_isReadable();
		Register_UnityEngine_CubemapArray_get_isReadable();

		//System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean)
		void Register_UnityEngine_CubemapArray_ApplyImpl();
		Register_UnityEngine_CubemapArray_ApplyImpl();

		//System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32)
		void Register_UnityEngine_CubemapArray_SetPixels();
		Register_UnityEngine_CubemapArray_SetPixels();

	//End Registrations for type : UnityEngine.CubemapArray

	//Start Registrations for type : UnityEngine.CullingGroup

		//System.Int32 UnityEngine.CullingGroup::QueryIndices(System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,System.Int32[],System.Int32)
		void Register_UnityEngine_CullingGroup_QueryIndices();
		Register_UnityEngine_CullingGroup_QueryIndices();

		//System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
		void Register_UnityEngine_CullingGroup_Init();
		Register_UnityEngine_CullingGroup_Init();

		//System.Void UnityEngine.CullingGroup::DisposeInternal()
		void Register_UnityEngine_CullingGroup_DisposeInternal();
		Register_UnityEngine_CullingGroup_DisposeInternal();

		//System.Void UnityEngine.CullingGroup::FinalizerFailure()
		void Register_UnityEngine_CullingGroup_FinalizerFailure();
		Register_UnityEngine_CullingGroup_FinalizerFailure();

		//System.Void UnityEngine.CullingGroup::SetBoundingDistances(System.Single[])
		void Register_UnityEngine_CullingGroup_SetBoundingDistances();
		Register_UnityEngine_CullingGroup_SetBoundingDistances();

		//System.Void UnityEngine.CullingGroup::SetBoundingSphereCount(System.Int32)
		void Register_UnityEngine_CullingGroup_SetBoundingSphereCount();
		Register_UnityEngine_CullingGroup_SetBoundingSphereCount();

		//System.Void UnityEngine.CullingGroup::SetBoundingSpheres(UnityEngine.BoundingSphere[])
		void Register_UnityEngine_CullingGroup_SetBoundingSpheres();
		Register_UnityEngine_CullingGroup_SetBoundingSpheres();

		//System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
		Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();

		//System.Void UnityEngine.CullingGroup::set_targetCamera(UnityEngine.Camera)
		void Register_UnityEngine_CullingGroup_set_targetCamera();
		Register_UnityEngine_CullingGroup_set_targetCamera();

	//End Registrations for type : UnityEngine.CullingGroup

	//Start Registrations for type : UnityEngine.Cursor

		//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
		void Register_UnityEngine_Cursor_SetCursor_Injected();
		Register_UnityEngine_Cursor_SetCursor_Injected();

		//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
		void Register_UnityEngine_Cursor_get_lockState();
		Register_UnityEngine_Cursor_get_lockState();

	//End Registrations for type : UnityEngine.Cursor

	//Start Registrations for type : UnityEngine.Debug

		//System.Boolean UnityEngine.Debug::get_isDebugBuild()
		void Register_UnityEngine_Debug_get_isDebugBuild();
		Register_UnityEngine_Debug_get_isDebugBuild();

		//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
		void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
		Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();

	//End Registrations for type : UnityEngine.Debug

	//Start Registrations for type : UnityEngine.DebugLogHandler

		//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
		void Register_UnityEngine_DebugLogHandler_Internal_Log();
		Register_UnityEngine_DebugLogHandler_Internal_Log();

		//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
		void Register_UnityEngine_DebugLogHandler_Internal_LogException();
		Register_UnityEngine_DebugLogHandler_Internal_LogException();

	//End Registrations for type : UnityEngine.DebugLogHandler

	//Start Registrations for type : UnityEngine.Display

		//System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
		void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
		Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();

		//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_RelativeMouseAtImpl();
		Register_UnityEngine_Display_RelativeMouseAtImpl();

		//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetRenderingExtImpl();
		Register_UnityEngine_Display_GetRenderingExtImpl();

		//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetSystemExtImpl();
		Register_UnityEngine_Display_GetSystemExtImpl();

	//End Registrations for type : UnityEngine.Display

	//Start Registrations for type : UnityEngine.Event

		//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
		void Register_UnityEngine_Event_PopEvent();
		Register_UnityEngine_Event_PopEvent();

		//System.Char UnityEngine.Event::get_character()
		void Register_UnityEngine_Event_get_character();
		Register_UnityEngine_Event_get_character();

		//System.Int32 UnityEngine.Event::GetDoubleClickTime()
		void Register_UnityEngine_Event_GetDoubleClickTime();
		Register_UnityEngine_Event_GetDoubleClickTime();

		//System.Int32 UnityEngine.Event::get_button()
		void Register_UnityEngine_Event_get_button();
		Register_UnityEngine_Event_get_button();

		//System.Int32 UnityEngine.Event::get_clickCount()
		void Register_UnityEngine_Event_get_clickCount();
		Register_UnityEngine_Event_get_clickCount();

		//System.Int32 UnityEngine.Event::get_displayIndex()
		void Register_UnityEngine_Event_get_displayIndex();
		Register_UnityEngine_Event_get_displayIndex();

		//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
		void Register_UnityEngine_Event_Internal_Create();
		Register_UnityEngine_Event_Internal_Create();

		//System.Single UnityEngine.Event::get_pressure()
		void Register_UnityEngine_Event_get_pressure();
		Register_UnityEngine_Event_get_pressure();

		//System.Single UnityEngine.Event::get_twist()
		void Register_UnityEngine_Event_get_twist();
		Register_UnityEngine_Event_get_twist();

		//System.String UnityEngine.Event::get_commandName()
		void Register_UnityEngine_Event_get_commandName();
		Register_UnityEngine_Event_get_commandName();

		//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
		void Register_UnityEngine_Event_CopyFromPtr();
		Register_UnityEngine_Event_CopyFromPtr();

		//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_Event_Internal_Destroy();
		Register_UnityEngine_Event_Internal_Destroy();

		//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
		void Register_UnityEngine_Event_Internal_SetNativeEvent();
		Register_UnityEngine_Event_Internal_SetNativeEvent();

		//System.Void UnityEngine.Event::Internal_Use()
		void Register_UnityEngine_Event_Internal_Use();
		Register_UnityEngine_Event_Internal_Use();

		//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_delta_Injected();
		Register_UnityEngine_Event_get_delta_Injected();

		//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_mousePosition_Injected();
		Register_UnityEngine_Event_get_mousePosition_Injected();

		//System.Void UnityEngine.Event::get_tilt_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_tilt_Injected();
		Register_UnityEngine_Event_get_tilt_Injected();

		//System.Void UnityEngine.Event::set_character(System.Char)
		void Register_UnityEngine_Event_set_character();
		Register_UnityEngine_Event_set_character();

		//System.Void UnityEngine.Event::set_commandName(System.String)
		void Register_UnityEngine_Event_set_commandName();
		Register_UnityEngine_Event_set_commandName();

		//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_set_delta_Injected();
		Register_UnityEngine_Event_set_delta_Injected();

		//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
		void Register_UnityEngine_Event_set_displayIndex();
		Register_UnityEngine_Event_set_displayIndex();

		//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
		void Register_UnityEngine_Event_set_keyCode();
		Register_UnityEngine_Event_set_keyCode();

		//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
		void Register_UnityEngine_Event_set_modifiers();
		Register_UnityEngine_Event_set_modifiers();

		//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_set_mousePosition_Injected();
		Register_UnityEngine_Event_set_mousePosition_Injected();

		//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
		void Register_UnityEngine_Event_set_type();
		Register_UnityEngine_Event_set_type();

		//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
		void Register_UnityEngine_Event_get_modifiers();
		Register_UnityEngine_Event_get_modifiers();

		//UnityEngine.EventType UnityEngine.Event::get_rawType()
		void Register_UnityEngine_Event_get_rawType();
		Register_UnityEngine_Event_get_rawType();

		//UnityEngine.EventType UnityEngine.Event::get_type()
		void Register_UnityEngine_Event_get_type();
		Register_UnityEngine_Event_get_type();

		//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
		void Register_UnityEngine_Event_get_keyCode();
		Register_UnityEngine_Event_get_keyCode();

		//UnityEngine.PenStatus UnityEngine.Event::get_penStatus()
		void Register_UnityEngine_Event_get_penStatus();
		Register_UnityEngine_Event_get_penStatus();

		//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
		void Register_UnityEngine_Event_get_pointerType();
		Register_UnityEngine_Event_get_pointerType();

	//End Registrations for type : UnityEngine.Event

	//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

		//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
		void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
		Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();

	//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

	//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();

		//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();

		//System.String UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();

		//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();

		//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();

		//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();

	//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

	//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

		//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
		void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
		Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();

	//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

	//Start Registrations for type : UnityEngine.Font

		//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
		void Register_UnityEngine_Font_HasCharacter();
		Register_UnityEngine_Font_HasCharacter();

		//System.Boolean UnityEngine.Font::get_dynamic()
		void Register_UnityEngine_Font_get_dynamic();
		Register_UnityEngine_Font_get_dynamic();

		//System.Int32 UnityEngine.Font::get_fontSize()
		void Register_UnityEngine_Font_get_fontSize();
		Register_UnityEngine_Font_get_fontSize();

		//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
		void Register_UnityEngine_Font_Internal_CreateFont();
		Register_UnityEngine_Font_Internal_CreateFont();

		//UnityEngine.Material UnityEngine.Font::get_material()
		void Register_UnityEngine_Font_get_material();
		Register_UnityEngine_Font_get_material();

	//End Registrations for type : UnityEngine.Font

	//Start Registrations for type : UnityEngine.FrameTimingManager

		//System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings(System.UInt32,UnityEngine.FrameTiming[])
		void Register_UnityEngine_FrameTimingManager_GetLatestTimings();
		Register_UnityEngine_FrameTimingManager_GetLatestTimings();

		//System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings()
		void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
		Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();

	//End Registrations for type : UnityEngine.FrameTimingManager

	//Start Registrations for type : UnityEngine.GameObject

		//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
		void Register_UnityEngine_GameObject_GetComponentsInternal();
		Register_UnityEngine_GameObject_GetComponentsInternal();

		//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
		void Register_UnityEngine_GameObject_get_activeInHierarchy();
		Register_UnityEngine_GameObject_get_activeInHierarchy();

		//System.Boolean UnityEngine.GameObject::get_activeSelf()
		void Register_UnityEngine_GameObject_get_activeSelf();
		Register_UnityEngine_GameObject_get_activeSelf();

		//System.Int32 UnityEngine.GameObject::get_layer()
		void Register_UnityEngine_GameObject_get_layer();
		Register_UnityEngine_GameObject_get_layer();

		//System.String UnityEngine.GameObject::get_tag()
		void Register_UnityEngine_GameObject_get_tag();
		Register_UnityEngine_GameObject_get_tag();

		//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
		void Register_UnityEngine_GameObject_get_sceneCullingMask();
		Register_UnityEngine_GameObject_get_sceneCullingMask();

		//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
		void Register_UnityEngine_GameObject_GetComponentFastPath();
		Register_UnityEngine_GameObject_GetComponentFastPath();

		//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
		void Register_UnityEngine_GameObject_Internal_CreateGameObject();
		Register_UnityEngine_GameObject_Internal_CreateGameObject();

		//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_GameObject_SendMessage();
		Register_UnityEngine_GameObject_SendMessage();

		//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
		void Register_UnityEngine_GameObject_SetActive();
		Register_UnityEngine_GameObject_SetActive();

		//System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
		void Register_UnityEngine_GameObject_TryGetComponentFastPath();
		Register_UnityEngine_GameObject_TryGetComponentFastPath();

		//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_GameObject_get_scene_Injected();
		Register_UnityEngine_GameObject_get_scene_Injected();

		//System.Void UnityEngine.GameObject::set_layer(System.Int32)
		void Register_UnityEngine_GameObject_set_layer();
		Register_UnityEngine_GameObject_set_layer();

		//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
		void Register_UnityEngine_GameObject_GetComponent();
		Register_UnityEngine_GameObject_GetComponent();

		//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
		void Register_UnityEngine_GameObject_GetComponentInChildren();
		Register_UnityEngine_GameObject_GetComponentInChildren();

		//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
		void Register_UnityEngine_GameObject_GetComponentInParent();
		Register_UnityEngine_GameObject_GetComponentInParent();

		//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
		void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
		Register_UnityEngine_GameObject_Internal_AddComponentWithType();

		//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
		void Register_UnityEngine_GameObject_TryGetComponentInternal();
		Register_UnityEngine_GameObject_TryGetComponentInternal();

		//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
		void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
		Register_UnityEngine_GameObject_FindGameObjectsWithTag();

		//UnityEngine.Transform UnityEngine.GameObject::get_transform()
		void Register_UnityEngine_GameObject_get_transform();
		Register_UnityEngine_GameObject_get_transform();

	//End Registrations for type : UnityEngine.GameObject

	//Start Registrations for type : UnityEngine.GeometryUtility

		//System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&)
		void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
		Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();

		//System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
		Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();

	//End Registrations for type : UnityEngine.GeometryUtility

	//Start Registrations for type : UnityEngine.Gizmos

		//System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,System.String,System.Boolean,UnityEngine.Color&)
		void Register_UnityEngine_Gizmos_DrawIcon_Injected();
		Register_UnityEngine_Gizmos_DrawIcon_Injected();

	//End Registrations for type : UnityEngine.Gizmos

	//Start Registrations for type : UnityEngine.GL

		//System.Boolean UnityEngine.GL::get_wireframe()
		void Register_UnityEngine_GL_get_wireframe();
		Register_UnityEngine_GL_get_wireframe();

		//System.Void UnityEngine.GL::Begin(System.Int32)
		void Register_UnityEngine_GL_Begin();
		Register_UnityEngine_GL_Begin();

		//System.Void UnityEngine.GL::End()
		void Register_UnityEngine_GL_End();
		Register_UnityEngine_GL_End();

		//System.Void UnityEngine.GL::Flush()
		void Register_UnityEngine_GL_Flush();
		Register_UnityEngine_GL_Flush();

		//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
		void Register_UnityEngine_GL_GLClear_Injected();
		Register_UnityEngine_GL_GLClear_Injected();

		//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
		Register_UnityEngine_GL_GLLoadPixelMatrixScript();

		//System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
		Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();

		//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_ImmediateColor();
		Register_UnityEngine_GL_ImmediateColor();

		//System.Void UnityEngine.GL::LoadOrtho()
		void Register_UnityEngine_GL_LoadOrtho();
		Register_UnityEngine_GL_LoadOrtho();

		//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
		Register_UnityEngine_GL_LoadProjectionMatrix_Injected();

		//System.Void UnityEngine.GL::MultMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_MultMatrix_Injected();
		Register_UnityEngine_GL_MultMatrix_Injected();

		//System.Void UnityEngine.GL::PopMatrix()
		void Register_UnityEngine_GL_PopMatrix();
		Register_UnityEngine_GL_PopMatrix();

		//System.Void UnityEngine.GL::PushMatrix()
		void Register_UnityEngine_GL_PushMatrix();
		Register_UnityEngine_GL_PushMatrix();

		//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_SetViewMatrix_Injected();
		Register_UnityEngine_GL_SetViewMatrix_Injected();

		//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_TexCoord3();
		Register_UnityEngine_GL_TexCoord3();

		//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_Vertex3();
		Register_UnityEngine_GL_Vertex3();

		//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GL_Viewport_Injected();
		Register_UnityEngine_GL_Viewport_Injected();

		//System.Void UnityEngine.GL::set_wireframe(System.Boolean)
		void Register_UnityEngine_GL_set_wireframe();
		Register_UnityEngine_GL_set_wireframe();

	//End Registrations for type : UnityEngine.GL

	//Start Registrations for type : UnityEngine.Gradient

		//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
		void Register_UnityEngine_Gradient_Internal_Equals();
		Register_UnityEngine_Gradient_Internal_Equals();

		//System.IntPtr UnityEngine.Gradient::Init()
		void Register_UnityEngine_Gradient_Init();
		Register_UnityEngine_Gradient_Init();

		//System.Void UnityEngine.Gradient::Cleanup()
		void Register_UnityEngine_Gradient_Cleanup();
		Register_UnityEngine_Gradient_Cleanup();

		//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Gradient_Evaluate_Injected();
		Register_UnityEngine_Gradient_Evaluate_Injected();

		//System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])
		void Register_UnityEngine_Gradient_SetKeys();
		Register_UnityEngine_Gradient_SetKeys();

		//System.Void UnityEngine.Gradient::set_alphaKeys(UnityEngine.GradientAlphaKey[])
		void Register_UnityEngine_Gradient_set_alphaKeys();
		Register_UnityEngine_Gradient_set_alphaKeys();

		//System.Void UnityEngine.Gradient::set_colorKeys(UnityEngine.GradientColorKey[])
		void Register_UnityEngine_Gradient_set_colorKeys();
		Register_UnityEngine_Gradient_set_colorKeys();

		//System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode)
		void Register_UnityEngine_Gradient_set_mode();
		Register_UnityEngine_Gradient_set_mode();

		//UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys()
		void Register_UnityEngine_Gradient_get_alphaKeys();
		Register_UnityEngine_Gradient_get_alphaKeys();

		//UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
		void Register_UnityEngine_Gradient_get_colorKeys();
		Register_UnityEngine_Gradient_get_colorKeys();

		//UnityEngine.GradientMode UnityEngine.Gradient::get_mode()
		void Register_UnityEngine_Gradient_get_mode();
		Register_UnityEngine_Gradient_get_mode();

	//End Registrations for type : UnityEngine.Gradient

	//Start Registrations for type : UnityEngine.Graphics

		//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
		void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
		Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();

		//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
		void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
		Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();

		//System.Void UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)
		void Register_UnityEngine_Graphics_Blit4_Injected();
		Register_UnityEngine_Graphics_Blit4_Injected();

		//System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Graphics_CopyTexture_Region();
		Register_UnityEngine_Graphics_CopyTexture_Region();

		//System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)
		void Register_UnityEngine_Graphics_CopyTexture_Slice();
		Register_UnityEngine_Graphics_CopyTexture_Slice();

		//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
		void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
		Register_UnityEngine_Graphics_ExecuteCommandBuffer();

		//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
		void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
		Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();

		//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
		void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
		Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();

		//System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&)
		void Register_UnityEngine_Graphics_Internal_DrawTexture();
		Register_UnityEngine_Graphics_Internal_DrawTexture();

		//System.Void UnityEngine.Graphics::Internal_SetNullRT()
		void Register_UnityEngine_Graphics_Internal_SetNullRT();
		Register_UnityEngine_Graphics_Internal_SetNullRT();

		//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
		Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();

		//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
		void Register_UnityEngine_Graphics_get_activeTier();
		Register_UnityEngine_Graphics_get_activeTier();

		//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
		void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
		Register_UnityEngine_Graphics_GetMinOpenGLESVersion();

	//End Registrations for type : UnityEngine.Graphics

	//Start Registrations for type : UnityEngine.GraphicsBuffer

		//System.IntPtr UnityEngine.GraphicsBuffer::InitBuffer(UnityEngine.GraphicsBuffer/Target,UnityEngine.GraphicsBuffer/UsageFlags,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InitBuffer();
		Register_UnityEngine_GraphicsBuffer_InitBuffer();

		//System.Void UnityEngine.GraphicsBuffer::DestroyBuffer(UnityEngine.GraphicsBuffer)
		void Register_UnityEngine_GraphicsBuffer_DestroyBuffer();
		Register_UnityEngine_GraphicsBuffer_DestroyBuffer();

		//System.Void UnityEngine.GraphicsBuffer::InternalSetNativeData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InternalSetNativeData();
		Register_UnityEngine_GraphicsBuffer_InternalSetNativeData();

		//System.Void UnityEngine.GraphicsBuffer::SetName(System.String)
		void Register_UnityEngine_GraphicsBuffer_SetName();
		Register_UnityEngine_GraphicsBuffer_SetName();

	//End Registrations for type : UnityEngine.GraphicsBuffer

	//Start Registrations for type : UnityEngine.GUI

		//System.Boolean UnityEngine.GUI::get_changed()
		void Register_UnityEngine_GUI_get_changed();
		Register_UnityEngine_GUI_get_changed();

		//System.Boolean UnityEngine.GUI::get_enabled()
		void Register_UnityEngine_GUI_get_enabled();
		Register_UnityEngine_GUI_get_enabled();

		//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_backgroundColor_Injected();
		Register_UnityEngine_GUI_get_backgroundColor_Injected();

		//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_color_Injected();
		Register_UnityEngine_GUI_get_color_Injected();

		//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_contentColor_Injected();
		Register_UnityEngine_GUI_get_contentColor_Injected();

		//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_backgroundColor_Injected();
		Register_UnityEngine_GUI_set_backgroundColor_Injected();

		//System.Void UnityEngine.GUI::set_changed(System.Boolean)
		void Register_UnityEngine_GUI_set_changed();
		Register_UnityEngine_GUI_set_changed();

		//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_color_Injected();
		Register_UnityEngine_GUI_set_color_Injected();

		//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_contentColor_Injected();
		Register_UnityEngine_GUI_set_contentColor_Injected();

		//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
		void Register_UnityEngine_GUI_set_enabled();
		Register_UnityEngine_GUI_set_enabled();

	//End Registrations for type : UnityEngine.GUI

	//Start Registrations for type : UnityEngine.GUIClip

		//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
		void Register_UnityEngine_GUIClip_Internal_GetCount();
		Register_UnityEngine_GUIClip_Internal_GetCount();

		//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GUIClip_GetMatrix_Injected();
		Register_UnityEngine_GUIClip_GetMatrix_Injected();

		//System.Void UnityEngine.GUIClip::Internal_Pop()
		void Register_UnityEngine_GUIClip_Internal_Pop();
		Register_UnityEngine_GUIClip_Internal_Pop();

		//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
		void Register_UnityEngine_GUIClip_Internal_PopParentClip();
		Register_UnityEngine_GUIClip_Internal_PopParentClip();

		//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
		Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();

		//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GUIClip_SetMatrix_Injected();
		Register_UnityEngine_GUIClip_SetMatrix_Injected();

		//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
		Register_UnityEngine_GUIClip_get_visibleRect_Injected();

	//End Registrations for type : UnityEngine.GUIClip

	//Start Registrations for type : UnityEngine.GUILayoutUtility

		//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();

		//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();

	//End Registrations for type : UnityEngine.GUILayoutUtility

	//Start Registrations for type : UnityEngine.GUIStyle

		//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
		void Register_UnityEngine_GUIStyle_IsTooltipActive();
		Register_UnityEngine_GUIStyle_IsTooltipActive();

		//System.Boolean UnityEngine.GUIStyle::get_richText()
		void Register_UnityEngine_GUIStyle_get_richText();
		Register_UnityEngine_GUIStyle_get_richText();

		//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
		void Register_UnityEngine_GUIStyle_get_stretchHeight();
		Register_UnityEngine_GUIStyle_get_stretchHeight();

		//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
		void Register_UnityEngine_GUIStyle_get_stretchWidth();
		Register_UnityEngine_GUIStyle_get_stretchWidth();

		//System.Boolean UnityEngine.GUIStyle::get_wordWrap()
		void Register_UnityEngine_GUIStyle_get_wordWrap();
		Register_UnityEngine_GUIStyle_get_wordWrap();

		//System.Int32 UnityEngine.GUIStyle::get_fontSize()
		void Register_UnityEngine_GUIStyle_get_fontSize();
		Register_UnityEngine_GUIStyle_get_fontSize();

		//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
		void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
		Register_UnityEngine_GUIStyle_GetRectOffsetPtr();

		//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
		void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
		Register_UnityEngine_GUIStyle_GetStyleStatePtr();

		//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
		void Register_UnityEngine_GUIStyle_Internal_Create();
		Register_UnityEngine_GUIStyle_Internal_Create();

		//System.Single UnityEngine.GUIStyle::get_fixedHeight()
		void Register_UnityEngine_GUIStyle_get_fixedHeight();
		Register_UnityEngine_GUIStyle_get_fixedHeight();

		//System.Single UnityEngine.GUIStyle::get_fixedWidth()
		void Register_UnityEngine_GUIStyle_get_fixedWidth();
		Register_UnityEngine_GUIStyle_get_fixedWidth();

		//System.String UnityEngine.GUIStyle::get_rawName()
		void Register_UnityEngine_GUIStyle_get_rawName();
		Register_UnityEngine_GUIStyle_get_rawName();

		//System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
		void Register_UnityEngine_GUIStyle_AssignRectOffset();
		Register_UnityEngine_GUIStyle_AssignRectOffset();

		//System.Void UnityEngine.GUIStyle::AssignStyleState(System.Int32,System.IntPtr)
		void Register_UnityEngine_GUIStyle_AssignStyleState();
		Register_UnityEngine_GUIStyle_AssignStyleState();

		//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_GUIStyle_Internal_Destroy();
		Register_UnityEngine_GUIStyle_Internal_Destroy();

		//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw_Injected();

		//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
		void Register_UnityEngine_GUIStyle_SetDefaultFont();
		Register_UnityEngine_GUIStyle_SetDefaultFont();

		//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
		void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
		Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();

		//System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
		Register_UnityEngine_GUIStyle_get_contentOffset_Injected();

		//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
		void Register_UnityEngine_GUIStyle_set_alignment();
		Register_UnityEngine_GUIStyle_set_alignment();

		//System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
		void Register_UnityEngine_GUIStyle_set_clipping();
		Register_UnityEngine_GUIStyle_set_clipping();

		//System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
		Register_UnityEngine_GUIStyle_set_contentOffset_Injected();

		//System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single)
		void Register_UnityEngine_GUIStyle_set_fixedHeight();
		Register_UnityEngine_GUIStyle_set_fixedHeight();

		//System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single)
		void Register_UnityEngine_GUIStyle_set_fixedWidth();
		Register_UnityEngine_GUIStyle_set_fixedWidth();

		//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
		void Register_UnityEngine_GUIStyle_set_font();
		Register_UnityEngine_GUIStyle_set_font();

		//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
		void Register_UnityEngine_GUIStyle_set_fontSize();
		Register_UnityEngine_GUIStyle_set_fontSize();

		//System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
		void Register_UnityEngine_GUIStyle_set_fontStyle();
		Register_UnityEngine_GUIStyle_set_fontStyle();

		//System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition)
		void Register_UnityEngine_GUIStyle_set_imagePosition();
		Register_UnityEngine_GUIStyle_set_imagePosition();

		//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
		void Register_UnityEngine_GUIStyle_set_rawName();
		Register_UnityEngine_GUIStyle_set_rawName();

		//System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_richText();
		Register_UnityEngine_GUIStyle_set_richText();

		//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_stretchHeight();
		Register_UnityEngine_GUIStyle_set_stretchHeight();

		//System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_stretchWidth();
		Register_UnityEngine_GUIStyle_set_stretchWidth();

		//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_wordWrap();
		Register_UnityEngine_GUIStyle_set_wordWrap();

		//UnityEngine.Font UnityEngine.GUIStyle::get_font()
		void Register_UnityEngine_GUIStyle_get_font();
		Register_UnityEngine_GUIStyle_get_font();

		//UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle()
		void Register_UnityEngine_GUIStyle_get_fontStyle();
		Register_UnityEngine_GUIStyle_get_fontStyle();

		//UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
		void Register_UnityEngine_GUIStyle_get_imagePosition();
		Register_UnityEngine_GUIStyle_get_imagePosition();

		//UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment()
		void Register_UnityEngine_GUIStyle_get_alignment();
		Register_UnityEngine_GUIStyle_get_alignment();

		//UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping()
		void Register_UnityEngine_GUIStyle_get_clipping();
		Register_UnityEngine_GUIStyle_get_clipping();

	//End Registrations for type : UnityEngine.GUIStyle

	//Start Registrations for type : UnityEngine.GUIStyleState

		//System.IntPtr UnityEngine.GUIStyleState::Init()
		void Register_UnityEngine_GUIStyleState_Init();
		Register_UnityEngine_GUIStyleState_Init();

		//System.Void UnityEngine.GUIStyleState::Cleanup()
		void Register_UnityEngine_GUIStyleState_Cleanup();
		Register_UnityEngine_GUIStyleState_Cleanup();

		//System.Void UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUIStyleState_get_textColor_Injected();
		Register_UnityEngine_GUIStyleState_get_textColor_Injected();

		//System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
		void Register_UnityEngine_GUIStyleState_set_background();
		Register_UnityEngine_GUIStyleState_set_background();

		//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
		Register_UnityEngine_GUIStyleState_set_textColor_Injected();

		//UnityEngine.Texture2D UnityEngine.GUIStyleState::get_background()
		void Register_UnityEngine_GUIStyleState_get_background();
		Register_UnityEngine_GUIStyleState_get_background();

	//End Registrations for type : UnityEngine.GUIStyleState

	//Start Registrations for type : UnityEngine.GUIUtility

		//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
		void Register_UnityEngine_GUIUtility_HasFocusableControls();
		Register_UnityEngine_GUIUtility_HasFocusableControls();

		//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
		void Register_UnityEngine_GUIUtility_OwnsId();
		Register_UnityEngine_GUIUtility_OwnsId();

		//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
		void Register_UnityEngine_GUIUtility_get_textFieldInput();
		Register_UnityEngine_GUIUtility_get_textFieldInput();

		//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
		void Register_UnityEngine_GUIUtility_CheckForTabEvent();
		Register_UnityEngine_GUIUtility_CheckForTabEvent();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
		void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
		Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
		void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
		Register_UnityEngine_GUIUtility_Internal_GetHotControl();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
		void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
		Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();

		//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
		void Register_UnityEngine_GUIUtility_get_guiDepth();
		Register_UnityEngine_GUIUtility_get_guiDepth();

		//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
		Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();

		//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
		void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
		Register_UnityEngine_GUIUtility_get_pixelsPerPoint();

		//System.String UnityEngine.GUIUtility::get_compositionString()
		void Register_UnityEngine_GUIUtility_get_compositionString();
		Register_UnityEngine_GUIUtility_get_compositionString();

		//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
		void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
		Register_UnityEngine_GUIUtility_get_systemCopyBuffer();

		//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
		void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
		Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();

		//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
		void Register_UnityEngine_GUIUtility_BeginContainer();
		Register_UnityEngine_GUIUtility_BeginContainer();

		//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
		void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
		Register_UnityEngine_GUIUtility_BeginContainerFromOwner();

		//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
		void Register_UnityEngine_GUIUtility_Internal_EndContainer();
		Register_UnityEngine_GUIUtility_Internal_EndContainer();

		//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
		void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
		Register_UnityEngine_GUIUtility_Internal_ExitGUI();

		//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
		Register_UnityEngine_GUIUtility_Internal_SetHotControl();

		//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
		Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();

		//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
		void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
		Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();

		//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
		void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
		Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();

		//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
		Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();

		//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
		void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
		Register_UnityEngine_GUIUtility_set_imeCompositionMode();

		//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
		void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
		Register_UnityEngine_GUIUtility_set_systemCopyBuffer();

	//End Registrations for type : UnityEngine.GUIUtility

	//Start Registrations for type : UnityEngine.Hash128

		//System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
		void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
		Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();

		//System.Void UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&)
		void Register_UnityEngine_Hash128_Parse_Injected();
		Register_UnityEngine_Hash128_Parse_Injected();

	//End Registrations for type : UnityEngine.Hash128

	//Start Registrations for type : UnityEngine.HDROutputSettings

		//System.Boolean UnityEngine.HDROutputSettings::GetActive(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetActive();
		Register_UnityEngine_HDROutputSettings_GetActive();

		//System.Boolean UnityEngine.HDROutputSettings::GetAvailable(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetAvailable();
		Register_UnityEngine_HDROutputSettings_GetAvailable();

		//System.Int32 UnityEngine.HDROutputSettings::GetMaxFullFrameToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();

		//System.Int32 UnityEngine.HDROutputSettings::GetMaxToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();

		//System.Int32 UnityEngine.HDROutputSettings::GetMinToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();

		//System.Single UnityEngine.HDROutputSettings::GetPaperWhiteNits(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
		Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();

		//System.Void UnityEngine.HDROutputSettings::RequestHDRModeChangeInternal(System.Int32,System.Boolean)
		void Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
		Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();

		//System.Void UnityEngine.HDROutputSettings::SetAutomaticHDRTonemapping(System.Int32,System.Boolean)
		void Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
		Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();

		//UnityEngine.ColorGamut UnityEngine.HDROutputSettings::GetDisplayColorGamut(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
		Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();

	//End Registrations for type : UnityEngine.HDROutputSettings

	//Start Registrations for type : UnityEngine.ImageConversion

		//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
		void Register_UnityEngine_ImageConversion_LoadImage();
		Register_UnityEngine_ImageConversion_LoadImage();

		//System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
		void Register_UnityEngine_ImageConversion_EncodeToPNG();
		Register_UnityEngine_ImageConversion_EncodeToPNG();

	//End Registrations for type : UnityEngine.ImageConversion

	//Start Registrations for type : UnityEngine.Input

		//System.Boolean UnityEngine.Input::CheckDisabled()
		void Register_UnityEngine_Input_CheckDisabled();
		Register_UnityEngine_Input_CheckDisabled();

		//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyDownInt();
		Register_UnityEngine_Input_GetKeyDownInt();

		//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyInt();
		Register_UnityEngine_Input_GetKeyInt();

		//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyUpInt();
		Register_UnityEngine_Input_GetKeyUpInt();

		//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
		void Register_UnityEngine_Input_GetMouseButton();
		Register_UnityEngine_Input_GetMouseButton();

		//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonDown();
		Register_UnityEngine_Input_GetMouseButtonDown();

		//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonUp();
		Register_UnityEngine_Input_GetMouseButtonUp();

		//System.Boolean UnityEngine.Input::get_anyKey()
		void Register_UnityEngine_Input_get_anyKey();
		Register_UnityEngine_Input_get_anyKey();

		//System.Boolean UnityEngine.Input::get_mousePresent()
		void Register_UnityEngine_Input_get_mousePresent();
		Register_UnityEngine_Input_get_mousePresent();

		//System.Boolean UnityEngine.Input::get_touchSupported()
		void Register_UnityEngine_Input_get_touchSupported();
		Register_UnityEngine_Input_get_touchSupported();

		//System.Int32 UnityEngine.Input::get_touchCount()
		void Register_UnityEngine_Input_get_touchCount();
		Register_UnityEngine_Input_get_touchCount();

		//System.String UnityEngine.Input::get_compositionString()
		void Register_UnityEngine_Input_get_compositionString();
		Register_UnityEngine_Input_get_compositionString();

		//System.Void UnityEngine.Input::ClearLastPenContactEvent()
		void Register_UnityEngine_Input_ClearLastPenContactEvent();
		Register_UnityEngine_Input_ClearLastPenContactEvent();

		//System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
		void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
		Register_UnityEngine_Input_GetLastPenContactEvent_Injected();

		//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
		void Register_UnityEngine_Input_GetTouch_Injected();
		Register_UnityEngine_Input_GetTouch_Injected();

		//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
		Register_UnityEngine_Input_get_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Input_get_mousePosition_Injected();
		Register_UnityEngine_Input_get_mousePosition_Injected();

		//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
		Register_UnityEngine_Input_get_mouseScrollDelta_Injected();

		//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
		Register_UnityEngine_Input_set_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
		void Register_UnityEngine_Input_set_imeCompositionMode();
		Register_UnityEngine_Input_set_imeCompositionMode();

		//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
		void Register_UnityEngine_Input_get_imeCompositionMode();
		Register_UnityEngine_Input_get_imeCompositionMode();

	//End Registrations for type : UnityEngine.Input

	//Start Registrations for type : UnityEngine.IntegratedSubsystem

		//System.Boolean UnityEngine.IntegratedSubsystem::IsRunning()
		void Register_UnityEngine_IntegratedSubsystem_IsRunning();
		Register_UnityEngine_IntegratedSubsystem_IsRunning();

		//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
		void Register_UnityEngine_IntegratedSubsystem_SetHandle();
		Register_UnityEngine_IntegratedSubsystem_SetHandle();

	//End Registrations for type : UnityEngine.IntegratedSubsystem

	//Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton(System.String)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButton();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown(System.String)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp(System.String)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();

		//System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis(System.String)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw(System.String)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();

	//End Registrations for type : UnityEngine.Internal.InputUnsafeUtility

	//Start Registrations for type : UnityEngine.Jobs.TransformAccess

		//System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
		void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
		Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();

		//System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
		Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();

		//System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
		void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
		Register_UnityEngine_Jobs_TransformAccess_GetPosition();

		//System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
		Register_UnityEngine_Jobs_TransformAccess_GetRotation();

	//End Registrations for type : UnityEngine.Jobs.TransformAccess

	//Start Registrations for type : UnityEngine.Jobs.TransformAccessArray

		//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
		Register_UnityEngine_Jobs_TransformAccessArray_GetLength();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_Create();
		Register_UnityEngine_Jobs_TransformAccessArray_Create();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
		Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
		Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();

		//System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform)
		void Register_UnityEngine_Jobs_TransformAccessArray_Add();
		Register_UnityEngine_Jobs_TransformAccessArray_Add();

		//System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
		Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();

		//System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
		Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();

		//UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();
		Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();

	//End Registrations for type : UnityEngine.Jobs.TransformAccessArray

	//Start Registrations for type : UnityEngine.Joint2D

		//System.Single UnityEngine.Joint2D::get_breakForce()
		void Register_UnityEngine_Joint2D_get_breakForce();
		Register_UnityEngine_Joint2D_get_breakForce();

		//System.Single UnityEngine.Joint2D::get_breakTorque()
		void Register_UnityEngine_Joint2D_get_breakTorque();
		Register_UnityEngine_Joint2D_get_breakTorque();

		//System.Single UnityEngine.Joint2D::get_reactionTorque()
		void Register_UnityEngine_Joint2D_get_reactionTorque();
		Register_UnityEngine_Joint2D_get_reactionTorque();

		//System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Joint2D_get_reactionForce_Injected();
		Register_UnityEngine_Joint2D_get_reactionForce_Injected();

		//UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
		void Register_UnityEngine_Joint2D_get_connectedBody();
		Register_UnityEngine_Joint2D_get_connectedBody();

	//End Registrations for type : UnityEngine.Joint2D

	//Start Registrations for type : UnityEngine.JsonUtility

		//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
		void Register_UnityEngine_JsonUtility_FromJsonInternal();
		Register_UnityEngine_JsonUtility_FromJsonInternal();

		//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
		void Register_UnityEngine_JsonUtility_ToJsonInternal();
		Register_UnityEngine_JsonUtility_ToJsonInternal();

	//End Registrations for type : UnityEngine.JsonUtility

	//Start Registrations for type : UnityEngine.Light

		//System.Boolean UnityEngine.Light::get_useColorTemperature()
		void Register_UnityEngine_Light_get_useColorTemperature();
		Register_UnityEngine_Light_get_useColorTemperature();

		//System.Single UnityEngine.Light::get_bounceIntensity()
		void Register_UnityEngine_Light_get_bounceIntensity();
		Register_UnityEngine_Light_get_bounceIntensity();

		//System.Single UnityEngine.Light::get_colorTemperature()
		void Register_UnityEngine_Light_get_colorTemperature();
		Register_UnityEngine_Light_get_colorTemperature();

		//System.Single UnityEngine.Light::get_cookieSize()
		void Register_UnityEngine_Light_get_cookieSize();
		Register_UnityEngine_Light_get_cookieSize();

		//System.Single UnityEngine.Light::get_innerSpotAngle()
		void Register_UnityEngine_Light_get_innerSpotAngle();
		Register_UnityEngine_Light_get_innerSpotAngle();

		//System.Single UnityEngine.Light::get_intensity()
		void Register_UnityEngine_Light_get_intensity();
		Register_UnityEngine_Light_get_intensity();

		//System.Single UnityEngine.Light::get_range()
		void Register_UnityEngine_Light_get_range();
		Register_UnityEngine_Light_get_range();

		//System.Single UnityEngine.Light::get_shadowBias()
		void Register_UnityEngine_Light_get_shadowBias();
		Register_UnityEngine_Light_get_shadowBias();

		//System.Single UnityEngine.Light::get_shadowNearPlane()
		void Register_UnityEngine_Light_get_shadowNearPlane();
		Register_UnityEngine_Light_get_shadowNearPlane();

		//System.Single UnityEngine.Light::get_shadowNormalBias()
		void Register_UnityEngine_Light_get_shadowNormalBias();
		Register_UnityEngine_Light_get_shadowNormalBias();

		//System.Single UnityEngine.Light::get_shadowStrength()
		void Register_UnityEngine_Light_get_shadowStrength();
		Register_UnityEngine_Light_get_shadowStrength();

		//System.Single UnityEngine.Light::get_spotAngle()
		void Register_UnityEngine_Light_get_spotAngle();
		Register_UnityEngine_Light_get_spotAngle();

		//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
		void Register_UnityEngine_Light_get_bakingOutput_Injected();
		Register_UnityEngine_Light_get_bakingOutput_Injected();

		//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Light_get_color_Injected();
		Register_UnityEngine_Light_get_color_Injected();

		//System.Void UnityEngine.Light::set_renderingLayerMask(System.Int32)
		void Register_UnityEngine_Light_set_renderingLayerMask();
		Register_UnityEngine_Light_set_renderingLayerMask();

		//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
		void Register_UnityEngine_Light_get_shadows();
		Register_UnityEngine_Light_get_shadows();

		//UnityEngine.LightType UnityEngine.Light::get_type()
		void Register_UnityEngine_Light_get_type();
		Register_UnityEngine_Light_get_type();

		//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
		void Register_UnityEngine_Light_get_shadowResolution();
		Register_UnityEngine_Light_get_shadowResolution();

		//UnityEngine.Texture UnityEngine.Light::get_cookie()
		void Register_UnityEngine_Light_get_cookie();
		Register_UnityEngine_Light_get_cookie();

	//End Registrations for type : UnityEngine.Light

	//Start Registrations for type : UnityEngine.Material

		//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
		void Register_UnityEngine_Material_HasProperty();
		Register_UnityEngine_Material_HasProperty();

		//System.Boolean UnityEngine.Material::SetPass(System.Int32)
		void Register_UnityEngine_Material_SetPass();
		Register_UnityEngine_Material_SetPass();

		//System.Boolean UnityEngine.Material::get_enableInstancing()
		void Register_UnityEngine_Material_get_enableInstancing();
		Register_UnityEngine_Material_get_enableInstancing();

		//System.Int32 UnityEngine.Material::ComputeCRC()
		void Register_UnityEngine_Material_ComputeCRC();
		Register_UnityEngine_Material_ComputeCRC();

		//System.Int32 UnityEngine.Material::FindPass(System.String)
		void Register_UnityEngine_Material_FindPass();
		Register_UnityEngine_Material_FindPass();

		//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
		void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
		Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();

		//System.Int32 UnityEngine.Material::get_passCount()
		void Register_UnityEngine_Material_get_passCount();
		Register_UnityEngine_Material_get_passCount();

		//System.Int32 UnityEngine.Material::get_rawRenderQueue()
		void Register_UnityEngine_Material_get_rawRenderQueue();
		Register_UnityEngine_Material_get_rawRenderQueue();

		//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
		void Register_UnityEngine_Material_GetFloatImpl();
		Register_UnityEngine_Material_GetFloatImpl();

		//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
		void Register_UnityEngine_Material_GetTagImpl();
		Register_UnityEngine_Material_GetTagImpl();

		//System.String[] UnityEngine.Material::GetShaderKeywords()
		void Register_UnityEngine_Material_GetShaderKeywords();
		Register_UnityEngine_Material_GetShaderKeywords();

		//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
		void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
		Register_UnityEngine_Material_CopyPropertiesFromMaterial();

		//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
		void Register_UnityEngine_Material_CreateWithMaterial();
		Register_UnityEngine_Material_CreateWithMaterial();

		//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
		void Register_UnityEngine_Material_CreateWithShader();
		Register_UnityEngine_Material_CreateWithShader();

		//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
		void Register_UnityEngine_Material_CreateWithString();
		Register_UnityEngine_Material_CreateWithString();

		//System.Void UnityEngine.Material::DisableKeyword(System.String)
		void Register_UnityEngine_Material_DisableKeyword();
		Register_UnityEngine_Material_DisableKeyword();

		//System.Void UnityEngine.Material::EnableKeyword(System.String)
		void Register_UnityEngine_Material_EnableKeyword();
		Register_UnityEngine_Material_EnableKeyword();

		//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_GetColorImpl_Injected();
		Register_UnityEngine_Material_GetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_SetColorImpl_Injected();
		Register_UnityEngine_Material_SetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
		void Register_UnityEngine_Material_SetConstantBufferImpl();
		Register_UnityEngine_Material_SetConstantBufferImpl();

		//System.Void UnityEngine.Material::SetEnabledKeywords(UnityEngine.Rendering.LocalKeyword[])
		void Register_UnityEngine_Material_SetEnabledKeywords();
		Register_UnityEngine_Material_SetEnabledKeywords();

		//System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
		void Register_UnityEngine_Material_SetFloatArrayImpl();
		Register_UnityEngine_Material_SetFloatArrayImpl();

		//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
		void Register_UnityEngine_Material_SetFloatImpl();
		Register_UnityEngine_Material_SetFloatImpl();

		//System.Void UnityEngine.Material::SetIntImpl(System.Int32,System.Int32)
		void Register_UnityEngine_Material_SetIntImpl();
		Register_UnityEngine_Material_SetIntImpl();

		//System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
		void Register_UnityEngine_Material_SetMatrixArrayImpl();
		Register_UnityEngine_Material_SetMatrixArrayImpl();

		//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Material_SetMatrixImpl_Injected();
		Register_UnityEngine_Material_SetMatrixImpl_Injected();

		//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
		void Register_UnityEngine_Material_SetShaderKeywords();
		Register_UnityEngine_Material_SetShaderKeywords();

		//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
		void Register_UnityEngine_Material_SetTextureImpl();
		Register_UnityEngine_Material_SetTextureImpl();

		//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
		void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
		Register_UnityEngine_Material_SetTextureScaleImpl_Injected();

		//System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
		void Register_UnityEngine_Material_SetVectorArrayImpl();
		Register_UnityEngine_Material_SetVectorArrayImpl();

		//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
		void Register_UnityEngine_Material_set_enableInstancing();
		Register_UnityEngine_Material_set_enableInstancing();

		//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
		void Register_UnityEngine_Material_set_renderQueue();
		Register_UnityEngine_Material_set_renderQueue();

		//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
		void Register_UnityEngine_Material_set_shader();
		Register_UnityEngine_Material_set_shader();

		//UnityEngine.Shader UnityEngine.Material::get_shader()
		void Register_UnityEngine_Material_get_shader();
		Register_UnityEngine_Material_get_shader();

		//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
		void Register_UnityEngine_Material_GetTextureImpl();
		Register_UnityEngine_Material_GetTextureImpl();

	//End Registrations for type : UnityEngine.Material

	//Start Registrations for type : UnityEngine.MaterialPropertyBlock

		//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
		void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
		Register_UnityEngine_MaterialPropertyBlock_CreateImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
		void Register_UnityEngine_MaterialPropertyBlock_Clear();
		Register_UnityEngine_MaterialPropertyBlock_Clear();

		//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
		void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
		Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
		void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetIntImpl(System.Int32,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetIntImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetIntImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
		void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
		Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();

	//End Registrations for type : UnityEngine.MaterialPropertyBlock

	//Start Registrations for type : UnityEngine.Mathf

		//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
		void Register_UnityEngine_Mathf_IsPowerOfTwo();
		Register_UnityEngine_Mathf_IsPowerOfTwo();

		//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
		void Register_UnityEngine_Mathf_NextPowerOfTwo();
		Register_UnityEngine_Mathf_NextPowerOfTwo();

		//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
		void Register_UnityEngine_Mathf_GammaToLinearSpace();
		Register_UnityEngine_Mathf_GammaToLinearSpace();

		//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
		void Register_UnityEngine_Mathf_LinearToGammaSpace();
		Register_UnityEngine_Mathf_LinearToGammaSpace();

		//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
		void Register_UnityEngine_Mathf_FloatToHalf();
		Register_UnityEngine_Mathf_FloatToHalf();

		//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
		Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();

	//End Registrations for type : UnityEngine.Mathf

	//Start Registrations for type : UnityEngine.Matrix4x4

		//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
		Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();

		//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
		void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
		Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();

		//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Frustum_Injected();
		Register_UnityEngine_Matrix4x4_Frustum_Injected();

		//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
		void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
		Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();

		//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Inverse_Injected();
		Register_UnityEngine_Matrix4x4_Inverse_Injected();

		//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_LookAt_Injected();
		Register_UnityEngine_Matrix4x4_LookAt_Injected();

		//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Ortho_Injected();
		Register_UnityEngine_Matrix4x4_Ortho_Injected();

		//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Perspective_Injected();
		Register_UnityEngine_Matrix4x4_Perspective_Injected();

		//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_TRS_Injected();
		Register_UnityEngine_Matrix4x4_TRS_Injected();

		//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Transpose_Injected();
		Register_UnityEngine_Matrix4x4_Transpose_Injected();

	//End Registrations for type : UnityEngine.Matrix4x4

	//Start Registrations for type : UnityEngine.Mesh

		//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
		void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
		Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();

		//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_HasVertexAttribute();
		Register_UnityEngine_Mesh_HasVertexAttribute();

		//System.Boolean UnityEngine.Mesh::get_canAccess()
		void Register_UnityEngine_Mesh_get_canAccess();
		Register_UnityEngine_Mesh_get_canAccess();

		//System.Int32 UnityEngine.Mesh::get_subMeshCount()
		void Register_UnityEngine_Mesh_get_subMeshCount();
		Register_UnityEngine_Mesh_get_subMeshCount();

		//System.Int32 UnityEngine.Mesh::get_vertexCount()
		void Register_UnityEngine_Mesh_get_vertexCount();
		Register_UnityEngine_Mesh_get_vertexCount();

		//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
		void Register_UnityEngine_Mesh_GetIndicesImpl();
		Register_UnityEngine_Mesh_GetIndicesImpl();

		//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
		void Register_UnityEngine_Mesh_GetTrianglesImpl();
		Register_UnityEngine_Mesh_GetTrianglesImpl();

		//System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
		void Register_UnityEngine_Mesh_GetIndexCountImpl();
		Register_UnityEngine_Mesh_GetIndexCountImpl();

		//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
		void Register_UnityEngine_Mesh_ClearImpl();
		Register_UnityEngine_Mesh_ClearImpl();

		//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
		void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
		Register_UnityEngine_Mesh_GetArrayFromChannelImpl();

		//System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
		void Register_UnityEngine_Mesh_GetSubMesh_Injected();
		Register_UnityEngine_Mesh_GetSubMesh_Injected();

		//System.Void UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_InternalSetVertexBufferData();
		Register_UnityEngine_Mesh_InternalSetVertexBufferData();

		//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
		void Register_UnityEngine_Mesh_Internal_Create();
		Register_UnityEngine_Mesh_Internal_Create();

		//System.Void UnityEngine.Mesh::MarkDynamicImpl()
		void Register_UnityEngine_Mesh_MarkDynamicImpl();
		Register_UnityEngine_Mesh_MarkDynamicImpl();

		//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
		Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();

		//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
		Register_UnityEngine_Mesh_RecalculateBoundsImpl();

		//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
		Register_UnityEngine_Mesh_RecalculateNormalsImpl();

		//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
		Register_UnityEngine_Mesh_SetArrayForChannelImpl();

		//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
		void Register_UnityEngine_Mesh_SetIndicesImpl();
		Register_UnityEngine_Mesh_SetIndicesImpl();

		//System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
		void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();
		Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();

		//System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])
		void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();
		Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();

		//System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
		void Register_UnityEngine_Mesh_UploadMeshDataImpl();
		Register_UnityEngine_Mesh_UploadMeshDataImpl();

		//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Mesh_get_bounds_Injected();
		Register_UnityEngine_Mesh_get_bounds_Injected();

		//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Mesh_set_bounds_Injected();
		Register_UnityEngine_Mesh_set_bounds_Injected();

		//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
		void Register_UnityEngine_Mesh_set_indexFormat();
		Register_UnityEngine_Mesh_set_indexFormat();

		//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
		void Register_UnityEngine_Mesh_set_subMeshCount();
		Register_UnityEngine_Mesh_set_subMeshCount();

	//End Registrations for type : UnityEngine.Mesh

	//Start Registrations for type : UnityEngine.MeshFilter

		//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
		void Register_UnityEngine_MeshFilter_set_mesh();
		Register_UnityEngine_MeshFilter_set_mesh();

		//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
		void Register_UnityEngine_MeshFilter_set_sharedMesh();
		Register_UnityEngine_MeshFilter_set_sharedMesh();

		//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
		void Register_UnityEngine_MeshFilter_get_sharedMesh();
		Register_UnityEngine_MeshFilter_get_sharedMesh();

	//End Registrations for type : UnityEngine.MeshFilter

	//Start Registrations for type : UnityEngine.MonoBehaviour

		//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
		void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
		Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();

		//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
		void Register_UnityEngine_MonoBehaviour_IsInvoking();
		Register_UnityEngine_MonoBehaviour_IsInvoking();

		//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
		void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
		Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();

		//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
		void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
		Register_UnityEngine_MonoBehaviour_get_useGUILayout();

		//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
		void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
		Register_UnityEngine_MonoBehaviour_GetScriptClassName();

		//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
		void Register_UnityEngine_MonoBehaviour_CancelInvoke();
		Register_UnityEngine_MonoBehaviour_CancelInvoke();

		//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
		void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
		Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();

		//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
		void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
		Register_UnityEngine_MonoBehaviour_InvokeDelayed();

		//System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated()
		void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();
		Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated();

		//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
		void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
		Register_UnityEngine_MonoBehaviour_StopAllCoroutines();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
		void Register_UnityEngine_MonoBehaviour_StopCoroutine();
		Register_UnityEngine_MonoBehaviour_StopCoroutine();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
		Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
		Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();

		//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
		void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
		Register_UnityEngine_MonoBehaviour_set_useGUILayout();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();

	//End Registrations for type : UnityEngine.MonoBehaviour

	//Start Registrations for type : UnityEngine.NoAllocHelpers

		//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
		void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
		Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();

		//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
		void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
		Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();

	//End Registrations for type : UnityEngine.NoAllocHelpers

	//Start Registrations for type : UnityEngine.Object

		//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
		void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
		Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();

		//System.String UnityEngine.Object::GetName(UnityEngine.Object)
		void Register_UnityEngine_Object_GetName();
		Register_UnityEngine_Object_GetName();

		//System.String UnityEngine.Object::ToString(UnityEngine.Object)
		void Register_UnityEngine_Object_ToString();
		Register_UnityEngine_Object_ToString();

		//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
		void Register_UnityEngine_Object_Destroy();
		Register_UnityEngine_Object_Destroy();

		//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
		void Register_UnityEngine_Object_DestroyImmediate();
		Register_UnityEngine_Object_DestroyImmediate();

		//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
		void Register_UnityEngine_Object_DontDestroyOnLoad();
		Register_UnityEngine_Object_DontDestroyOnLoad();

		//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
		void Register_UnityEngine_Object_SetName();
		Register_UnityEngine_Object_SetName();

		//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
		void Register_UnityEngine_Object_set_hideFlags();
		Register_UnityEngine_Object_set_hideFlags();

		//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
		void Register_UnityEngine_Object_get_hideFlags();
		Register_UnityEngine_Object_get_hideFlags();

		//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
		void Register_UnityEngine_Object_FindObjectFromInstanceID();
		Register_UnityEngine_Object_FindObjectFromInstanceID();

		//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
		void Register_UnityEngine_Object_Internal_CloneSingle();
		Register_UnityEngine_Object_Internal_CloneSingle();

		//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
		void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
		Register_UnityEngine_Object_Internal_CloneSingleWithParent();

		//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
		Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();

		//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
		void Register_UnityEngine_Object_FindObjectsOfType();
		Register_UnityEngine_Object_FindObjectsOfType();

	//End Registrations for type : UnityEngine.Object

	//Start Registrations for type : UnityEngine.ObjectGUIState

		//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
		void Register_UnityEngine_ObjectGUIState_Internal_Create();
		Register_UnityEngine_ObjectGUIState_Internal_Create();

		//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
		Register_UnityEngine_ObjectGUIState_Internal_Destroy();

	//End Registrations for type : UnityEngine.ObjectGUIState

	//Start Registrations for type : UnityEngine.ParticleSystem

		//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
		void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
		Register_UnityEngine_ParticleSystem_EmitOld_Internal();

		//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Injected();
		Register_UnityEngine_ParticleSystem_Emit_Injected();

		//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Internal();
		Register_UnityEngine_ParticleSystem_Emit_Internal();

	//End Registrations for type : UnityEngine.ParticleSystem

	//Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl

		//System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.ParticleCollisionEvent>)
		void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
		Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();

	//End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl

	//Start Registrations for type : UnityEngine.ParticleSystemRenderer

		//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
		void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
		Register_UnityEngine_ParticleSystemRenderer_GetMeshes();

	//End Registrations for type : UnityEngine.ParticleSystemRenderer

	//Start Registrations for type : UnityEngine.Physics

		//System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
		void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
		Register_UnityEngine_Physics_get_invokeCollisionCallbacks();

		//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
		void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
		Register_UnityEngine_Physics_get_reuseCollisionCallbacks();

		//System.Void UnityEngine.Physics::SendOnCollisionEnter(UnityEngine.Component,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionEnter();
		Register_UnityEngine_Physics_SendOnCollisionEnter();

		//System.Void UnityEngine.Physics::SendOnCollisionExit(UnityEngine.Component,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionExit();
		Register_UnityEngine_Physics_SendOnCollisionExit();

		//System.Void UnityEngine.Physics::SendOnCollisionStay(UnityEngine.Component,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionStay();
		Register_UnityEngine_Physics_SendOnCollisionStay();

		//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
		void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
		Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();

		//UnityEngine.Collider UnityEngine.Physics::GetColliderByInstanceID(System.Int32)
		void Register_UnityEngine_Physics_GetColliderByInstanceID();
		Register_UnityEngine_Physics_GetColliderByInstanceID();

		//UnityEngine.Component UnityEngine.Physics::GetBodyByInstanceID(System.Int32)
		void Register_UnityEngine_Physics_GetBodyByInstanceID();
		Register_UnityEngine_Physics_GetBodyByInstanceID();

		//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
		Register_UnityEngine_Physics_Internal_RaycastAll_Injected();

	//End Registrations for type : UnityEngine.Physics

	//Start Registrations for type : UnityEngine.Physics2D

		//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
		void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
		Register_UnityEngine_Physics2D_get_queriesHitTriggers();

		//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
		void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
		Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();

	//End Registrations for type : UnityEngine.Physics2D

	//Start Registrations for type : UnityEngine.PhysicsScene

		//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();

		//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
		Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();

		//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene

	//Start Registrations for type : UnityEngine.PhysicsScene2D

		//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
		void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
		void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
		void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();

		//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
		void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene2D

	//Start Registrations for type : UnityEngine.Playables.PlayableHandle

		//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
		void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
		Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();

		//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
		void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
		Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();

	//End Registrations for type : UnityEngine.Playables.PlayableHandle

	//Start Registrations for type : UnityEngine.PlayerConnectionInternal

		//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
		void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
		Register_UnityEngine_PlayerConnectionInternal_IsConnected();

		//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
		Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();

		//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
		void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
		Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();

		//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
		void Register_UnityEngine_PlayerConnectionInternal_Initialize();
		Register_UnityEngine_PlayerConnectionInternal_Initialize();

		//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
		void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
		Register_UnityEngine_PlayerConnectionInternal_PollInternal();

		//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
		void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
		Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();

		//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
		Register_UnityEngine_PlayerConnectionInternal_SendMessage();

		//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
		void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
		Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();

	//End Registrations for type : UnityEngine.PlayerConnectionInternal

	//Start Registrations for type : UnityEngine.PlayerPrefs

		//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
		void Register_UnityEngine_PlayerPrefs_HasKey();
		Register_UnityEngine_PlayerPrefs_HasKey();

		//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
		void Register_UnityEngine_PlayerPrefs_TrySetSetString();
		Register_UnityEngine_PlayerPrefs_TrySetSetString();

		//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
		void Register_UnityEngine_PlayerPrefs_GetString();
		Register_UnityEngine_PlayerPrefs_GetString();

		//System.Void UnityEngine.PlayerPrefs::Save()
		void Register_UnityEngine_PlayerPrefs_Save();
		Register_UnityEngine_PlayerPrefs_Save();

	//End Registrations for type : UnityEngine.PlayerPrefs

	//Start Registrations for type : UnityEngine.Profiling.Profiler

		//System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object)
		void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();
		Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();

		//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
		void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
		Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();

		//System.Void UnityEngine.Profiling.Profiler::EndSample()
		void Register_UnityEngine_Profiling_Profiler_EndSample();
		Register_UnityEngine_Profiling_Profiler_EndSample();

	//End Registrations for type : UnityEngine.Profiling.Profiler

	//Start Registrations for type : UnityEngine.PropertyNameUtils

		//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
		void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
		Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();

	//End Registrations for type : UnityEngine.PropertyNameUtils

	//Start Registrations for type : UnityEngine.QualitySettings

		//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
		void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
		Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();

		//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
		void Register_UnityEngine_QualitySettings_get_antiAliasing();
		Register_UnityEngine_QualitySettings_get_antiAliasing();

		//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
		void Register_UnityEngine_QualitySettings_set_antiAliasing();
		Register_UnityEngine_QualitySettings_set_antiAliasing();

		//System.Void UnityEngine.QualitySettings::set_enableLODCrossFade(System.Boolean)
		void Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
		Register_UnityEngine_QualitySettings_set_enableLODCrossFade();

		//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
		void Register_UnityEngine_QualitySettings_get_activeColorSpace();
		Register_UnityEngine_QualitySettings_get_activeColorSpace();

		//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
		void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
		Register_UnityEngine_QualitySettings_get_shadowmaskMode();

	//End Registrations for type : UnityEngine.QualitySettings

	//Start Registrations for type : UnityEngine.Quaternion

		//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_AngleAxis_Injected();
		Register_UnityEngine_Quaternion_AngleAxis_Injected();

		//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();

		//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
		void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();

		//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Inverse_Injected();
		Register_UnityEngine_Quaternion_Inverse_Injected();

		//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_LookRotation_Injected();
		Register_UnityEngine_Quaternion_LookRotation_Injected();

	//End Registrations for type : UnityEngine.Quaternion

	//Start Registrations for type : UnityEngine.Random

		//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
		void Register_UnityEngine_Random_RandomRangeInt();
		Register_UnityEngine_Random_RandomRangeInt();

		//System.Single UnityEngine.Random::Range(System.Single,System.Single)
		void Register_UnityEngine_Random_Range();
		Register_UnityEngine_Random_Range();

		//System.Single UnityEngine.Random::get_value()
		void Register_UnityEngine_Random_get_value();
		Register_UnityEngine_Random_get_value();

		//System.Void UnityEngine.Random::InitState(System.Int32)
		void Register_UnityEngine_Random_InitState();
		Register_UnityEngine_Random_InitState();

		//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
		void Register_UnityEngine_Random_get_state_Injected();
		Register_UnityEngine_Random_get_state_Injected();

		//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
		void Register_UnityEngine_Random_set_state_Injected();
		Register_UnityEngine_Random_set_state_Injected();

	//End Registrations for type : UnityEngine.Random

	//Start Registrations for type : UnityEngine.RectOffset

		//System.Int32 UnityEngine.RectOffset::get_bottom()
		void Register_UnityEngine_RectOffset_get_bottom();
		Register_UnityEngine_RectOffset_get_bottom();

		//System.Int32 UnityEngine.RectOffset::get_horizontal()
		void Register_UnityEngine_RectOffset_get_horizontal();
		Register_UnityEngine_RectOffset_get_horizontal();

		//System.Int32 UnityEngine.RectOffset::get_left()
		void Register_UnityEngine_RectOffset_get_left();
		Register_UnityEngine_RectOffset_get_left();

		//System.Int32 UnityEngine.RectOffset::get_right()
		void Register_UnityEngine_RectOffset_get_right();
		Register_UnityEngine_RectOffset_get_right();

		//System.Int32 UnityEngine.RectOffset::get_top()
		void Register_UnityEngine_RectOffset_get_top();
		Register_UnityEngine_RectOffset_get_top();

		//System.Int32 UnityEngine.RectOffset::get_vertical()
		void Register_UnityEngine_RectOffset_get_vertical();
		Register_UnityEngine_RectOffset_get_vertical();

		//System.IntPtr UnityEngine.RectOffset::InternalCreate()
		void Register_UnityEngine_RectOffset_InternalCreate();
		Register_UnityEngine_RectOffset_InternalCreate();

		//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_RectOffset_InternalDestroy();
		Register_UnityEngine_RectOffset_InternalDestroy();

		//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
		void Register_UnityEngine_RectOffset_set_bottom();
		Register_UnityEngine_RectOffset_set_bottom();

		//System.Void UnityEngine.RectOffset::set_left(System.Int32)
		void Register_UnityEngine_RectOffset_set_left();
		Register_UnityEngine_RectOffset_set_left();

		//System.Void UnityEngine.RectOffset::set_right(System.Int32)
		void Register_UnityEngine_RectOffset_set_right();
		Register_UnityEngine_RectOffset_set_right();

		//System.Void UnityEngine.RectOffset::set_top(System.Int32)
		void Register_UnityEngine_RectOffset_set_top();
		Register_UnityEngine_RectOffset_set_top();

	//End Registrations for type : UnityEngine.RectOffset

	//Start Registrations for type : UnityEngine.RectTransform

		//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
		Register_UnityEngine_RectTransform_get_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
		Register_UnityEngine_RectTransform_get_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_pivot_Injected();
		Register_UnityEngine_RectTransform_get_pivot_Injected();

		//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_RectTransform_get_rect_Injected();
		Register_UnityEngine_RectTransform_get_rect_Injected();

		//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_get_sizeDelta_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
		Register_UnityEngine_RectTransform_set_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
		Register_UnityEngine_RectTransform_set_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_pivot_Injected();
		Register_UnityEngine_RectTransform_set_pivot_Injected();

		//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_set_sizeDelta_Injected();

	//End Registrations for type : UnityEngine.RectTransform

	//Start Registrations for type : UnityEngine.RectTransformUtility

		//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
		void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
		Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();

	//End Registrations for type : UnityEngine.RectTransformUtility

	//Start Registrations for type : UnityEngine.ReflectionProbe

		//System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
		Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();

		//UnityEngine.Rendering.ReflectionProbeRefreshMode UnityEngine.ReflectionProbe::get_refreshMode()
		void Register_UnityEngine_ReflectionProbe_get_refreshMode();
		Register_UnityEngine_ReflectionProbe_get_refreshMode();

		//UnityEngine.Texture UnityEngine.ReflectionProbe::get_defaultTexture()
		void Register_UnityEngine_ReflectionProbe_get_defaultTexture();
		Register_UnityEngine_ReflectionProbe_get_defaultTexture();

	//End Registrations for type : UnityEngine.ReflectionProbe

	//Start Registrations for type : UnityEngine.Renderer

		//System.Boolean UnityEngine.Renderer::get_enabled()
		void Register_UnityEngine_Renderer_get_enabled();
		Register_UnityEngine_Renderer_get_enabled();

		//System.Int32 UnityEngine.Renderer::get_sortingGroupID()
		void Register_UnityEngine_Renderer_get_sortingGroupID();
		Register_UnityEngine_Renderer_get_sortingGroupID();

		//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
		void Register_UnityEngine_Renderer_get_sortingGroupOrder();
		Register_UnityEngine_Renderer_get_sortingGroupOrder();

		//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
		void Register_UnityEngine_Renderer_get_sortingLayerID();
		Register_UnityEngine_Renderer_get_sortingLayerID();

		//System.Int32 UnityEngine.Renderer::get_sortingOrder()
		void Register_UnityEngine_Renderer_get_sortingOrder();
		Register_UnityEngine_Renderer_get_sortingOrder();

		//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
		void Register_UnityEngine_Renderer_SetMaterial();
		Register_UnityEngine_Renderer_SetMaterial();

		//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[],System.Int32)
		void Register_UnityEngine_Renderer_SetMaterialArray();
		Register_UnityEngine_Renderer_SetMaterialArray();

		//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_get_bounds_Injected();
		Register_UnityEngine_Renderer_get_bounds_Injected();

		//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
		void Register_UnityEngine_Renderer_set_enabled();
		Register_UnityEngine_Renderer_set_enabled();

		//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
		void Register_UnityEngine_Renderer_set_receiveShadows();
		Register_UnityEngine_Renderer_set_receiveShadows();

		//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
		void Register_UnityEngine_Renderer_set_shadowCastingMode();
		Register_UnityEngine_Renderer_set_shadowCastingMode();

		//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
		void Register_UnityEngine_Renderer_set_sortingLayerID();
		Register_UnityEngine_Renderer_set_sortingLayerID();

		//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
		void Register_UnityEngine_Renderer_set_sortingOrder();
		Register_UnityEngine_Renderer_set_sortingOrder();

		//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
		void Register_UnityEngine_Renderer_GetMaterial();
		Register_UnityEngine_Renderer_GetMaterial();

		//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
		void Register_UnityEngine_Renderer_GetSharedMaterial();
		Register_UnityEngine_Renderer_GetSharedMaterial();

		//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
		void Register_UnityEngine_Renderer_GetSharedMaterialArray();
		Register_UnityEngine_Renderer_GetSharedMaterialArray();

	//End Registrations for type : UnityEngine.Renderer

	//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback

		//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(UnityEngine.GraphicsBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();

	//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback

	//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest

		//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected();

		//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected();

		//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected();

		//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected();

		//System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected();

		//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected();

		//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected();

	//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest

	//Start Registrations for type : UnityEngine.Rendering.CommandBuffer

		//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
		Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();

		//System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();
		Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();

		//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
		void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_BeginSample();
		Register_UnityEngine_Rendering_CommandBuffer_BeginSample();

		//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
		void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();
		Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();

		//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
		void Register_UnityEngine_Rendering_CommandBuffer_Clear();
		Register_UnityEngine_Rendering_CommandBuffer_Clear();

		//System.Void UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets()
		void Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets();
		Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets();

		//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ConfigureFoveatedRendering(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering();
		Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();
		Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect()
		void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();
		Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();
		Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();
		Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();

		//System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_EndSample();
		Register_UnityEngine_Rendering_CommandBuffer_EndSample();

		//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
		void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();
		Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();

		//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
		void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();

		//System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();
		Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();

		//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
		void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
		Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4[])
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();
		Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetFoveatedRenderingMode(UnityEngine.Rendering.FoveatedRenderingMode)
		void Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode();
		Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantGraphicsBufferInternal(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();
		Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[])
		void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();
		Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetMaterialKeyword_Injected(UnityEngine.Material,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_GraphicsBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture();
		Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetWireframe(System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetWireframe();
		Register_UnityEngine_Rendering_CommandBuffer_SetWireframe();

		//System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType)
		void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();
		Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();

		//System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();
		Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();

		//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_set_name();
		Register_UnityEngine_Rendering_CommandBuffer_set_name();

	//End Registrations for type : UnityEngine.Rendering.CommandBuffer

	//Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions

		//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();
		Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();

		//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();
		Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();

	//End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions

	//Start Registrations for type : UnityEngine.Rendering.CullingResults

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
		Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
		Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
		Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();

		//System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
		void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
		Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
		Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
		Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
		Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();

		//System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)
		void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();
		Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();

		//System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
		Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();

		//System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
		Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();

	//End Registrations for type : UnityEngine.Rendering.CullingResults

	//Start Registrations for type : UnityEngine.Rendering.GraphicsFence

		//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
		void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
		Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();

	//End Registrations for type : UnityEngine.Rendering.GraphicsFence

	//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
		void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
		Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
		void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
		Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();

		//System.Void UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object)
		void Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();
		Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();

		//System.Void UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String)
		void Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();
		Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();
		Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
		Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
		Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
		Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();

		//UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String)
		void Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();
		Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();

		//UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
		void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
		Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();

	//End Registrations for type : UnityEngine.Rendering.GraphicsSettings

	//Start Registrations for type : UnityEngine.Rendering.LocalKeyword

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordCount(UnityEngine.Shader)
		void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount();
		Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount();

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordIndex(UnityEngine.Shader,System.String)
		void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex();
		Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex();

	//End Registrations for type : UnityEngine.Rendering.LocalKeyword

	//Start Registrations for type : UnityEngine.Rendering.RendererList

		//System.Boolean UnityEngine.Rendering.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_RendererList_get_isValid_Injected();
		Register_UnityEngine_Rendering_RendererList_get_isValid_Injected();

	//End Registrations for type : UnityEngine.Rendering.RendererList

	//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

		//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateSkyboxRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawUIOverlay_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawUIOverlay_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_DrawUIOverlay_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::EmitGeometryForCamera(UnityEngine.Camera)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera();
		Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();
		Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();

		//UnityEngine.Rendering.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();

	//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

	//Start Registrations for type : UnityEngine.Rendering.ShaderKeyword

		//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
		void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
		Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();

		//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)
		void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();
		Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();

		//System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)
		void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();
		Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();

	//End Registrations for type : UnityEngine.Rendering.ShaderKeyword

	//Start Registrations for type : UnityEngine.Rendering.ShaderKeywordSet

		//System.Boolean UnityEngine.Rendering.ShaderKeywordSet::IsKeywordNameEnabled_Injected(UnityEngine.Rendering.ShaderKeywordSet&,System.String)
		void Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
		Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();

	//End Registrations for type : UnityEngine.Rendering.ShaderKeywordSet

	//Start Registrations for type : UnityEngine.Rendering.SortingGroup

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
		void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
		Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
		void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
		Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder()
		void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
		Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();

		//UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32)
		void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
		Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();

	//End Registrations for type : UnityEngine.Rendering.SortingGroup

	//Start Registrations for type : UnityEngine.RenderSettings

		//System.Boolean UnityEngine.RenderSettings::get_fog()
		void Register_UnityEngine_RenderSettings_get_fog();
		Register_UnityEngine_RenderSettings_get_fog();

		//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
		void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
		Register_UnityEngine_RenderSettings_get_reflectionIntensity();

		//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
		void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
		Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
		Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();

		//UnityEngine.Light UnityEngine.RenderSettings::get_sun()
		void Register_UnityEngine_RenderSettings_get_sun();
		Register_UnityEngine_RenderSettings_get_sun();

		//UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
		void Register_UnityEngine_RenderSettings_get_skybox();
		Register_UnityEngine_RenderSettings_get_skybox();

	//End Registrations for type : UnityEngine.RenderSettings

	//Start Registrations for type : UnityEngine.RenderTexture

		//System.Boolean UnityEngine.RenderTexture::Create()
		void Register_UnityEngine_RenderTexture_Create();
		Register_UnityEngine_RenderTexture_Create();

		//System.Boolean UnityEngine.RenderTexture::get_sRGB()
		void Register_UnityEngine_RenderTexture_get_sRGB();
		Register_UnityEngine_RenderTexture_get_sRGB();

		//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
		void Register_UnityEngine_RenderTexture_get_useDynamicScale();
		Register_UnityEngine_RenderTexture_get_useDynamicScale();

		//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
		void Register_UnityEngine_RenderTexture_get_useMipMap();
		Register_UnityEngine_RenderTexture_get_useMipMap();

		//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
		void Register_UnityEngine_RenderTexture_get_antiAliasing();
		Register_UnityEngine_RenderTexture_get_antiAliasing();

		//System.Int32 UnityEngine.RenderTexture::get_height()
		void Register_UnityEngine_RenderTexture_get_height();
		Register_UnityEngine_RenderTexture_get_height();

		//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
		void Register_UnityEngine_RenderTexture_get_volumeDepth();
		Register_UnityEngine_RenderTexture_get_volumeDepth();

		//System.Int32 UnityEngine.RenderTexture::get_width()
		void Register_UnityEngine_RenderTexture_get_width();
		Register_UnityEngine_RenderTexture_get_width();

		//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
		Register_UnityEngine_RenderTexture_GetDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_Internal_Create();
		Register_UnityEngine_RenderTexture_Internal_Create();

		//System.Void UnityEngine.RenderTexture::Release()
		void Register_UnityEngine_RenderTexture_Release();
		Register_UnityEngine_RenderTexture_Release();

		//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_ReleaseTemporary();
		Register_UnityEngine_RenderTexture_ReleaseTemporary();

		//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_SetActive();
		Register_UnityEngine_RenderTexture_SetActive();

		//System.Void UnityEngine.RenderTexture::SetColorFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_SetColorFormat();
		Register_UnityEngine_RenderTexture_SetColorFormat();

		//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
		void Register_UnityEngine_RenderTexture_SetMipMapCount();
		Register_UnityEngine_RenderTexture_SetMipMapCount();

		//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
		Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
		void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
		Register_UnityEngine_RenderTexture_SetSRGBReadWrite();

		//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
		void Register_UnityEngine_RenderTexture_set_antiAliasing();
		Register_UnityEngine_RenderTexture_set_antiAliasing();

		//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
		void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
		Register_UnityEngine_RenderTexture_set_autoGenerateMips();

		//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
		void Register_UnityEngine_RenderTexture_set_bindTextureMS();
		Register_UnityEngine_RenderTexture_set_bindTextureMS();

		//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
		Register_UnityEngine_RenderTexture_set_depthStencilFormat();

		//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
		void Register_UnityEngine_RenderTexture_set_dimension();
		Register_UnityEngine_RenderTexture_set_dimension();

		//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
		void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
		Register_UnityEngine_RenderTexture_set_enableRandomWrite();

		//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
		void Register_UnityEngine_RenderTexture_set_height();
		Register_UnityEngine_RenderTexture_set_height();

		//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
		void Register_UnityEngine_RenderTexture_set_memorylessMode();
		Register_UnityEngine_RenderTexture_set_memorylessMode();

		//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_set_stencilFormat();
		Register_UnityEngine_RenderTexture_set_stencilFormat();

		//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
		void Register_UnityEngine_RenderTexture_set_useDynamicScale();
		Register_UnityEngine_RenderTexture_set_useDynamicScale();

		//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
		void Register_UnityEngine_RenderTexture_set_useMipMap();
		Register_UnityEngine_RenderTexture_set_useMipMap();

		//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
		void Register_UnityEngine_RenderTexture_set_volumeDepth();
		Register_UnityEngine_RenderTexture_set_volumeDepth();

		//System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage)
		void Register_UnityEngine_RenderTexture_set_vrUsage();
		Register_UnityEngine_RenderTexture_set_vrUsage();

		//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
		void Register_UnityEngine_RenderTexture_set_width();
		Register_UnityEngine_RenderTexture_set_width();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat(System.Boolean)
		void Register_UnityEngine_RenderTexture_GetColorFormat();
		Register_UnityEngine_RenderTexture_GetColorFormat();

		//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
		void Register_UnityEngine_RenderTexture_GetActive();
		Register_UnityEngine_RenderTexture_GetActive();

		//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
		Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();

		//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
		void Register_UnityEngine_RenderTexture_get_dimension();
		Register_UnityEngine_RenderTexture_get_dimension();

	//End Registrations for type : UnityEngine.RenderTexture

	//Start Registrations for type : UnityEngine.Resources

		//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
		void Register_UnityEngine_Resources_GetBuiltinResource();
		Register_UnityEngine_Resources_GetBuiltinResource();

	//End Registrations for type : UnityEngine.Resources

	//Start Registrations for type : UnityEngine.ResourcesAPIInternal

		//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
		void Register_UnityEngine_ResourcesAPIInternal_Load();
		Register_UnityEngine_ResourcesAPIInternal_Load();

		//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
		void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
		Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();

	//End Registrations for type : UnityEngine.ResourcesAPIInternal

	//Start Registrations for type : UnityEngine.ScalableBufferManager

		//System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
		void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
		Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();

		//System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
		void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
		Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();

		//System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
		void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
		Register_UnityEngine_ScalableBufferManager_ResizeBuffers();

	//End Registrations for type : UnityEngine.ScalableBufferManager

	//Start Registrations for type : UnityEngine.SceneManagement.Scene

		//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
		Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();

		//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
		Register_UnityEngine_SceneManagement_Scene_IsValidInternal();

		//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
		Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();

		//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
		Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();

		//System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();
		Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();

		//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
		Register_UnityEngine_SceneManagement_Scene_GetNameInternal();

		//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
		void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
		Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();

	//End Registrations for type : UnityEngine.SceneManagement.Scene

	//Start Registrations for type : UnityEngine.SceneManagement.SceneManager

		//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
		void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
		Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();

		//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();

		//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();

		//System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.SceneManager

	//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal

		//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
		void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
		Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal

	//Start Registrations for type : UnityEngine.Screen

		//System.Boolean UnityEngine.Screen::get_fullScreen()
		void Register_UnityEngine_Screen_get_fullScreen();
		Register_UnityEngine_Screen_get_fullScreen();

		//System.Int32 UnityEngine.Screen::get_height()
		void Register_UnityEngine_Screen_get_height();
		Register_UnityEngine_Screen_get_height();

		//System.Int32 UnityEngine.Screen::get_width()
		void Register_UnityEngine_Screen_get_width();
		Register_UnityEngine_Screen_get_width();

		//System.Single UnityEngine.Screen::get_dpi()
		void Register_UnityEngine_Screen_get_dpi();
		Register_UnityEngine_Screen_get_dpi();

		//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Screen_get_safeArea_Injected();
		Register_UnityEngine_Screen_get_safeArea_Injected();

		//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
		void Register_UnityEngine_Screen_GetScreenOrientation();
		Register_UnityEngine_Screen_GetScreenOrientation();

	//End Registrations for type : UnityEngine.Screen

	//Start Registrations for type : UnityEngine.ScriptableObject

		//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
		Register_UnityEngine_ScriptableObject_CreateScriptableObject();

		//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
		Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();

	//End Registrations for type : UnityEngine.ScriptableObject

	//Start Registrations for type : UnityEngine.ScriptingRuntime

		//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
		void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
		Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();

	//End Registrations for type : UnityEngine.ScriptingRuntime

	//Start Registrations for type : UnityEngine.Shader

		//System.Boolean UnityEngine.Shader::get_isSupported()
		void Register_UnityEngine_Shader_get_isSupported();
		Register_UnityEngine_Shader_get_isSupported();

		//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
		void Register_UnityEngine_Shader_PropertyToID();
		Register_UnityEngine_Shader_PropertyToID();

		//System.Int32 UnityEngine.Shader::TagToID(System.String)
		void Register_UnityEngine_Shader_TagToID();
		Register_UnityEngine_Shader_TagToID();

		//System.Int32 UnityEngine.Shader::get_passCount()
		void Register_UnityEngine_Shader_get_passCount();
		Register_UnityEngine_Shader_get_passCount();

		//System.Void UnityEngine.Shader::DisableKeyword(System.String)
		void Register_UnityEngine_Shader_DisableKeyword();
		Register_UnityEngine_Shader_DisableKeyword();

		//System.Void UnityEngine.Shader::EnableKeyword(System.String)
		void Register_UnityEngine_Shader_EnableKeyword();
		Register_UnityEngine_Shader_EnableKeyword();

		//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
		void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
		Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();

		//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
		void Register_UnityEngine_Shader_SetGlobalFloatImpl();
		Register_UnityEngine_Shader_SetGlobalFloatImpl();

		//System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
		void Register_UnityEngine_Shader_SetGlobalTextureImpl();
		Register_UnityEngine_Shader_SetGlobalTextureImpl();

		//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();

		//System.Void UnityEngine.Shader::get_keywordSpace_Injected(UnityEngine.Rendering.LocalKeywordSpace&)
		void Register_UnityEngine_Shader_get_keywordSpace_Injected();
		Register_UnityEngine_Shader_get_keywordSpace_Injected();

		//System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String)
		void Register_UnityEngine_Shader_set_globalRenderPipeline();
		Register_UnityEngine_Shader_set_globalRenderPipeline();

	//End Registrations for type : UnityEngine.Shader

	//Start Registrations for type : UnityEngine.SkinnedMeshRenderer

		//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
		void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
		Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();

	//End Registrations for type : UnityEngine.SkinnedMeshRenderer

	//Start Registrations for type : UnityEngine.Skybox

		//UnityEngine.Material UnityEngine.Skybox::get_material()
		void Register_UnityEngine_Skybox_get_material();
		Register_UnityEngine_Skybox_get_material();

	//End Registrations for type : UnityEngine.Skybox

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();

		//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();

		//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

	//Start Registrations for type : UnityEngine.SortingLayer

		//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
		void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
		Register_UnityEngine_SortingLayer_GetLayerValueFromID();

		//System.Int32[] UnityEngine.SortingLayer::GetSortingLayerIDsInternal()
		void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();
		Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();

		//System.String UnityEngine.SortingLayer::IDToName(System.Int32)
		void Register_UnityEngine_SortingLayer_IDToName();
		Register_UnityEngine_SortingLayer_IDToName();

	//End Registrations for type : UnityEngine.SortingLayer

	//Start Registrations for type : UnityEngine.Sprite

		//System.Int32 UnityEngine.Sprite::GetPacked()
		void Register_UnityEngine_Sprite_GetPacked();
		Register_UnityEngine_Sprite_GetPacked();

		//System.Int32 UnityEngine.Sprite::GetPackingRotation()
		void Register_UnityEngine_Sprite_GetPackingRotation();
		Register_UnityEngine_Sprite_GetPackingRotation();

		//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
		void Register_UnityEngine_Sprite_get_pixelsPerUnit();
		Register_UnityEngine_Sprite_get_pixelsPerUnit();

		//System.UInt16[] UnityEngine.Sprite::get_triangles()
		void Register_UnityEngine_Sprite_get_triangles();
		Register_UnityEngine_Sprite_get_triangles();

		//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
		Register_UnityEngine_Sprite_GetInnerUVs_Injected();

		//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
		Register_UnityEngine_Sprite_GetOuterUVs_Injected();

		//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetPadding_Injected();
		Register_UnityEngine_Sprite_GetPadding_Injected();

		//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_get_border_Injected();
		Register_UnityEngine_Sprite_get_border_Injected();

		//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Sprite_get_bounds_Injected();
		Register_UnityEngine_Sprite_get_bounds_Injected();

		//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Sprite_get_pivot_Injected();
		Register_UnityEngine_Sprite_get_pivot_Injected();

		//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Sprite_get_rect_Injected();
		Register_UnityEngine_Sprite_get_rect_Injected();

		//UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
		void Register_UnityEngine_Sprite_CreateSprite_Injected();
		Register_UnityEngine_Sprite_CreateSprite_Injected();

		//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
		void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
		Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();

		//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
		void Register_UnityEngine_Sprite_get_texture();
		Register_UnityEngine_Sprite_get_texture();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
		void Register_UnityEngine_Sprite_get_uv();
		Register_UnityEngine_Sprite_get_uv();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
		void Register_UnityEngine_Sprite_get_vertices();
		Register_UnityEngine_Sprite_get_vertices();

	//End Registrations for type : UnityEngine.Sprite

	//Start Registrations for type : UnityEngine.SpriteMaskUtility

		//System.Boolean UnityEngine.SpriteMaskUtility::HasSpriteMaskInLayerRange_Injected(UnityEngine.Rendering.SortingLayerRange&)
		void Register_UnityEngine_SpriteMaskUtility_HasSpriteMaskInLayerRange_Injected();
		Register_UnityEngine_SpriteMaskUtility_HasSpriteMaskInLayerRange_Injected();

	//End Registrations for type : UnityEngine.SpriteMaskUtility

	//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings

		//System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
		void Register_UnityEngine_SubsystemDescriptorBindings_GetId();
		Register_UnityEngine_SubsystemDescriptorBindings_GetId();

	//End Registrations for type : UnityEngine.SubsystemDescriptorBindings

	//Start Registrations for type : UnityEngine.SubsystemManager

		//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
		void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
		Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();

	//End Registrations for type : UnityEngine.SubsystemManager

	//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore

		//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
		void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
		Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();

	//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore

	//Start Registrations for type : UnityEngine.SystemInfo

		//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
		void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
		Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();

		//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
		void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
		Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();

		//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
		void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
		Register_UnityEngine_SystemInfo_HasRenderTextureNative();

		//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
		void Register_UnityEngine_SystemInfo_IsFormatSupported();
		Register_UnityEngine_SystemInfo_IsFormatSupported();

		//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
		void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
		Register_UnityEngine_SystemInfo_SupportsComputeShaders();

		//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
		void Register_UnityEngine_SystemInfo_SupportsGPUFence();
		Register_UnityEngine_SystemInfo_SupportsGPUFence();

		//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
		void Register_UnityEngine_SystemInfo_SupportsInstancing();
		Register_UnityEngine_SystemInfo_SupportsInstancing();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
		Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
		Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
		Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
		void Register_UnityEngine_SystemInfo_SupportsMultiview();
		Register_UnityEngine_SystemInfo_SupportsMultiview();

		//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
		void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
		Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();

		//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
		void Register_UnityEngine_SystemInfo_SupportsShadows();
		Register_UnityEngine_SystemInfo_SupportsShadows();

		//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
		void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
		Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();

		//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
		void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
		Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();

		//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
		void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
		Register_UnityEngine_SystemInfo_UsesLoadStoreActions();

		//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
		void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
		Register_UnityEngine_SystemInfo_UsesReversedZBuffer();

		//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
		void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
		Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();

		//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
		void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
		Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();

		//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
		void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
		Register_UnityEngine_SystemInfo_GetMaxTextureSize();

		//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
		Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();

		//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
		void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
		Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();

		//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
		void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
		Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();

		//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
		void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
		Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();

		//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();

		//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();

		//System.String UnityEngine.SystemInfo::GetProcessorType()
		void Register_UnityEngine_SystemInfo_GetProcessorType();
		Register_UnityEngine_SystemInfo_GetProcessorType();

		//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
		void Register_UnityEngine_SystemInfo_GetDeviceType();
		Register_UnityEngine_SystemInfo_GetDeviceType();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
		void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
		Register_UnityEngine_SystemInfo_GetCompatibleFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
		void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
		Register_UnityEngine_SystemInfo_GetGraphicsFormat();

		//UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
		void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
		Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();

		//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
		void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
		Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();

		//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
		void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
		Register_UnityEngine_SystemInfo_GetCopyTextureSupport();

		//UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
		void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
		Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();

		//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();

	//End Registrations for type : UnityEngine.SystemInfo

	//Start Registrations for type : UnityEngine.TextAsset

		//System.Byte[] UnityEngine.TextAsset::get_bytes()
		void Register_UnityEngine_TextAsset_get_bytes();
		Register_UnityEngine_TextAsset_get_bytes();

		//System.Int64 UnityEngine.TextAsset::GetDataSize()
		void Register_UnityEngine_TextAsset_GetDataSize();
		Register_UnityEngine_TextAsset_GetDataSize();

		//System.IntPtr UnityEngine.TextAsset::GetDataPtr()
		void Register_UnityEngine_TextAsset_GetDataPtr();
		Register_UnityEngine_TextAsset_GetDataPtr();

		//System.Void UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String)
		void Register_UnityEngine_TextAsset_Internal_CreateInstance();
		Register_UnityEngine_TextAsset_Internal_CreateInstance();

	//End Registrations for type : UnityEngine.TextAsset

	//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();

		//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();

	//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine

	//Start Registrations for type : UnityEngine.TextGenerator

		//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
		void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
		Register_UnityEngine_TextGenerator_Populate_Internal_Injected();

		//System.Int32 UnityEngine.TextGenerator::get_characterCount()
		void Register_UnityEngine_TextGenerator_get_characterCount();
		Register_UnityEngine_TextGenerator_get_characterCount();

		//System.Int32 UnityEngine.TextGenerator::get_lineCount()
		void Register_UnityEngine_TextGenerator_get_lineCount();
		Register_UnityEngine_TextGenerator_get_lineCount();

		//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
		void Register_UnityEngine_TextGenerator_Internal_Create();
		Register_UnityEngine_TextGenerator_Internal_Create();

		//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetCharactersInternal();
		Register_UnityEngine_TextGenerator_GetCharactersInternal();

		//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetLinesInternal();
		Register_UnityEngine_TextGenerator_GetLinesInternal();

		//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetVerticesInternal();
		Register_UnityEngine_TextGenerator_GetVerticesInternal();

		//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TextGenerator_Internal_Destroy();
		Register_UnityEngine_TextGenerator_Internal_Destroy();

		//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
		Register_UnityEngine_TextGenerator_get_rectExtents_Injected();

	//End Registrations for type : UnityEngine.TextGenerator

	//Start Registrations for type : UnityEngine.Texture

		//System.Boolean UnityEngine.Texture::get_isReadable()
		void Register_UnityEngine_Texture_get_isReadable();
		Register_UnityEngine_Texture_get_isReadable();

		//System.Int32 UnityEngine.Texture::GetDataHeight()
		void Register_UnityEngine_Texture_GetDataHeight();
		Register_UnityEngine_Texture_GetDataHeight();

		//System.Int32 UnityEngine.Texture::GetDataWidth()
		void Register_UnityEngine_Texture_GetDataWidth();
		Register_UnityEngine_Texture_GetDataWidth();

		//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
		void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
		Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();

		//System.Int32 UnityEngine.Texture::get_anisoLevel()
		void Register_UnityEngine_Texture_get_anisoLevel();
		Register_UnityEngine_Texture_get_anisoLevel();

		//System.Int32 UnityEngine.Texture::get_mipmapCount()
		void Register_UnityEngine_Texture_get_mipmapCount();
		Register_UnityEngine_Texture_get_mipmapCount();

		//System.Single UnityEngine.Texture::get_mipMapBias()
		void Register_UnityEngine_Texture_get_mipMapBias();
		Register_UnityEngine_Texture_get_mipMapBias();

		//System.UInt32 UnityEngine.Texture::get_updateCount()
		void Register_UnityEngine_Texture_get_updateCount();
		Register_UnityEngine_Texture_get_updateCount();

		//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Texture_get_texelSize_Injected();
		Register_UnityEngine_Texture_get_texelSize_Injected();

		//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
		void Register_UnityEngine_Texture_set_anisoLevel();
		Register_UnityEngine_Texture_set_anisoLevel();

		//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
		void Register_UnityEngine_Texture_set_filterMode();
		Register_UnityEngine_Texture_set_filterMode();

		//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
		void Register_UnityEngine_Texture_set_mipMapBias();
		Register_UnityEngine_Texture_set_mipMapBias();

		//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapMode();
		Register_UnityEngine_Texture_set_wrapMode();

		//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeU();
		Register_UnityEngine_Texture_set_wrapModeU();

		//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeV();
		Register_UnityEngine_Texture_set_wrapModeV();

		//System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeW();
		Register_UnityEngine_Texture_set_wrapModeW();

		//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
		void Register_UnityEngine_Texture_get_filterMode();
		Register_UnityEngine_Texture_get_filterMode();

		//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
		void Register_UnityEngine_Texture_GetDimension();
		Register_UnityEngine_Texture_GetDimension();

		//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
		void Register_UnityEngine_Texture_get_wrapMode();
		Register_UnityEngine_Texture_get_wrapMode();

	//End Registrations for type : UnityEngine.Texture

	//Start Registrations for type : UnityEngine.Texture2D

		//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.String)
		void Register_UnityEngine_Texture2D_Internal_CreateImpl();
		Register_UnityEngine_Texture2D_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_ReinitializeImpl();
		Register_UnityEngine_Texture2D_ReinitializeImpl();

		//System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();
		Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl();

		//System.Boolean UnityEngine.Texture2D::get_isReadable()
		void Register_UnityEngine_Texture2D_get_isReadable();
		Register_UnityEngine_Texture2D_get_isReadable();

		//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
		void Register_UnityEngine_Texture2D_GetWritableImageData();
		Register_UnityEngine_Texture2D_GetWritableImageData();

		//System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
		void Register_UnityEngine_Texture2D_GetRawImageDataSize();
		Register_UnityEngine_Texture2D_GetRawImageDataSize();

		//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
		void Register_UnityEngine_Texture2D_ApplyImpl();
		Register_UnityEngine_Texture2D_ApplyImpl();

		//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
		Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();

		//System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
		Register_UnityEngine_Texture2D_GetPixelImpl_Injected();

		//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
		void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
		Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
		void Register_UnityEngine_Texture2D_SetAllPixels32();
		Register_UnityEngine_Texture2D_SetAllPixels32();

		//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
		Register_UnityEngine_Texture2D_SetPixelImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_SetPixelsImpl();
		Register_UnityEngine_Texture2D_SetPixelsImpl();

		//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
		void Register_UnityEngine_Texture2D_GetPixels32();
		Register_UnityEngine_Texture2D_GetPixels32();

		//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_GetPixels();
		Register_UnityEngine_Texture2D_GetPixels();

		//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
		void Register_UnityEngine_Texture2D_get_blackTexture();
		Register_UnityEngine_Texture2D_get_blackTexture();

		//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
		void Register_UnityEngine_Texture2D_get_whiteTexture();
		Register_UnityEngine_Texture2D_get_whiteTexture();

		//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
		void Register_UnityEngine_Texture2D_get_format();
		Register_UnityEngine_Texture2D_get_format();

	//End Registrations for type : UnityEngine.Texture2D

	//Start Registrations for type : UnityEngine.Texture2DArray

		//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
		Register_UnityEngine_Texture2DArray_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
		void Register_UnityEngine_Texture2DArray_get_isReadable();
		Register_UnityEngine_Texture2DArray_get_isReadable();

		//System.Int32 UnityEngine.Texture2DArray::get_allSlices()
		void Register_UnityEngine_Texture2DArray_get_allSlices();
		Register_UnityEngine_Texture2DArray_get_allSlices();

		//System.Int32 UnityEngine.Texture2DArray::get_depth()
		void Register_UnityEngine_Texture2DArray_get_depth();
		Register_UnityEngine_Texture2DArray_get_depth();

		//System.Void UnityEngine.Texture2DArray::SetPixels(UnityEngine.Color[],System.Int32,System.Int32)
		void Register_UnityEngine_Texture2DArray_SetPixels();
		Register_UnityEngine_Texture2DArray_SetPixels();

	//End Registrations for type : UnityEngine.Texture2DArray

	//Start Registrations for type : UnityEngine.Texture3D

		//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Texture3D_Internal_CreateImpl();
		Register_UnityEngine_Texture3D_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture3D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Texture3D_SetPixelDataImpl();
		Register_UnityEngine_Texture3D_SetPixelDataImpl();

		//System.Boolean UnityEngine.Texture3D::get_isReadable()
		void Register_UnityEngine_Texture3D_get_isReadable();
		Register_UnityEngine_Texture3D_get_isReadable();

		//System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean)
		void Register_UnityEngine_Texture3D_ApplyImpl();
		Register_UnityEngine_Texture3D_ApplyImpl();

		//System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
		Register_UnityEngine_Texture3D_SetPixelImpl_Injected();

		//System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32)
		void Register_UnityEngine_Texture3D_SetPixels();
		Register_UnityEngine_Texture3D_SetPixels();

	//End Registrations for type : UnityEngine.Texture3D

	//Start Registrations for type : UnityEngine.Time

		//System.Int32 UnityEngine.Time::get_frameCount()
		void Register_UnityEngine_Time_get_frameCount();
		Register_UnityEngine_Time_get_frameCount();

		//System.Int32 UnityEngine.Time::get_renderedFrameCount()
		void Register_UnityEngine_Time_get_renderedFrameCount();
		Register_UnityEngine_Time_get_renderedFrameCount();

		//System.Single UnityEngine.Time::get_deltaTime()
		void Register_UnityEngine_Time_get_deltaTime();
		Register_UnityEngine_Time_get_deltaTime();

		//System.Single UnityEngine.Time::get_realtimeSinceStartup()
		void Register_UnityEngine_Time_get_realtimeSinceStartup();
		Register_UnityEngine_Time_get_realtimeSinceStartup();

		//System.Single UnityEngine.Time::get_smoothDeltaTime()
		void Register_UnityEngine_Time_get_smoothDeltaTime();
		Register_UnityEngine_Time_get_smoothDeltaTime();

		//System.Single UnityEngine.Time::get_time()
		void Register_UnityEngine_Time_get_time();
		Register_UnityEngine_Time_get_time();

		//System.Single UnityEngine.Time::get_unscaledDeltaTime()
		void Register_UnityEngine_Time_get_unscaledDeltaTime();
		Register_UnityEngine_Time_get_unscaledDeltaTime();

		//System.Single UnityEngine.Time::get_unscaledTime()
		void Register_UnityEngine_Time_get_unscaledTime();
		Register_UnityEngine_Time_get_unscaledTime();

	//End Registrations for type : UnityEngine.Time

	//Start Registrations for type : UnityEngine.TouchScreenKeyboard

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
		void Register_UnityEngine_TouchScreenKeyboard_get_active();
		Register_UnityEngine_TouchScreenKeyboard_get_active();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
		void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
		Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
		void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
		Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();

		//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
		void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
		Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();

		//System.String UnityEngine.TouchScreenKeyboard::get_text()
		void Register_UnityEngine_TouchScreenKeyboard_get_text();
		Register_UnityEngine_TouchScreenKeyboard_get_text();

		//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
		void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
		Register_UnityEngine_TouchScreenKeyboard_GetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
		Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();

		//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
		Register_UnityEngine_TouchScreenKeyboard_SetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_active();
		Register_UnityEngine_TouchScreenKeyboard_set_active();

		//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
		Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();

		//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
		Register_UnityEngine_TouchScreenKeyboard_set_hideInput();

		//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
		void Register_UnityEngine_TouchScreenKeyboard_set_text();
		Register_UnityEngine_TouchScreenKeyboard_set_text();

		//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
		void Register_UnityEngine_TouchScreenKeyboard_get_status();
		Register_UnityEngine_TouchScreenKeyboard_get_status();

	//End Registrations for type : UnityEngine.TouchScreenKeyboard

	//Start Registrations for type : UnityEngine.Transform

		//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
		void Register_UnityEngine_Transform_IsChildOf();
		Register_UnityEngine_Transform_IsChildOf();

		//System.Boolean UnityEngine.Transform::get_hasChanged()
		void Register_UnityEngine_Transform_get_hasChanged();
		Register_UnityEngine_Transform_get_hasChanged();

		//System.Int32 UnityEngine.Transform::get_childCount()
		void Register_UnityEngine_Transform_get_childCount();
		Register_UnityEngine_Transform_get_childCount();

		//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
		Register_UnityEngine_Transform_InverseTransformDirection_Injected();

		//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
		Register_UnityEngine_Transform_InverseTransformPoint_Injected();

		//System.Void UnityEngine.Transform::SetAsFirstSibling()
		void Register_UnityEngine_Transform_SetAsFirstSibling();
		Register_UnityEngine_Transform_SetAsFirstSibling();

		//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
		void Register_UnityEngine_Transform_SetParent();
		Register_UnityEngine_Transform_SetParent();

		//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformDirection_Injected();
		Register_UnityEngine_Transform_TransformDirection_Injected();

		//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformPoint_Injected();
		Register_UnityEngine_Transform_TransformPoint_Injected();

		//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localPosition_Injected();
		Register_UnityEngine_Transform_get_localPosition_Injected();

		//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_localRotation_Injected();
		Register_UnityEngine_Transform_get_localRotation_Injected();

		//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localScale_Injected();
		Register_UnityEngine_Transform_get_localScale_Injected();

		//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
		Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();

		//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_lossyScale_Injected();
		Register_UnityEngine_Transform_get_lossyScale_Injected();

		//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_position_Injected();
		Register_UnityEngine_Transform_get_position_Injected();

		//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_rotation_Injected();
		Register_UnityEngine_Transform_get_rotation_Injected();

		//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
		Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();

		//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
		void Register_UnityEngine_Transform_set_hasChanged();
		Register_UnityEngine_Transform_set_hasChanged();

		//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localPosition_Injected();
		Register_UnityEngine_Transform_set_localPosition_Injected();

		//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_localRotation_Injected();
		Register_UnityEngine_Transform_set_localRotation_Injected();

		//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localScale_Injected();
		Register_UnityEngine_Transform_set_localScale_Injected();

		//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_position_Injected();
		Register_UnityEngine_Transform_set_position_Injected();

		//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_rotation_Injected();
		Register_UnityEngine_Transform_set_rotation_Injected();

		//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
		void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
		Register_UnityEngine_Transform_FindRelativeTransformWithPath();

		//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
		void Register_UnityEngine_Transform_GetChild();
		Register_UnityEngine_Transform_GetChild();

		//UnityEngine.Transform UnityEngine.Transform::GetParent()
		void Register_UnityEngine_Transform_GetParent();
		Register_UnityEngine_Transform_GetParent();

	//End Registrations for type : UnityEngine.Transform

	//Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering

		//System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single)
		void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
		Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();

	//End Registrations for type : UnityEngine.U2D.PixelPerfectRendering

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlas

		//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
		void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
		Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlas

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager

		//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
		void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
		Register_UnityEngine_U2D_SpriteAtlasManager_Register();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager

	//Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions

		//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(UnityEngine.Sprite,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions

	//Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,System.Int32&,System.Int32&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();

	//End Registrations for type : UnityEngine.UIElements.MeshBuilderNative

	//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();

	//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative

	//Start Registrations for type : UnityEngine.UIElements.UIPainter2D

		//System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
		void Register_UnityEngine_UIElements_UIPainter2D_Create();
		Register_UnityEngine_UIElements_UIPainter2D_Create();

		//System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
		void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
		Register_UnityEngine_UIElements_UIPainter2D_Destroy();

		//System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
		void Register_UnityEngine_UIElements_UIPainter2D_Reset();
		Register_UnityEngine_UIElements_UIPainter2D_Reset();

	//End Registrations for type : UnityEngine.UIElements.UIPainter2D

	//Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyClosingMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected();

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();

	//End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor

	//Start Registrations for type : UnityEngine.UIElements.UIR.Utility

		//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
		void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
		Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();

		//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
		void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
		Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
		void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
		Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
		void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
		void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
		Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();

		//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
		void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
		Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();

		//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
		void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
		Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();

		//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
		Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();

		//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
		Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();

		//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
		void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
		void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
		Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();

		//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
		void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
		Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();

		//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
		void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
		Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();

		//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
		void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
		Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
		void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
		Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
		Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();

		//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
		void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
		Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();

		//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
		Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();

		//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
		void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
		Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();

	//End Registrations for type : UnityEngine.UIElements.UIR.Utility

	//Start Registrations for type : UnityEngine.UISystemProfilerApi

		//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
		void Register_UnityEngine_UISystemProfilerApi_AddMarker();
		Register_UnityEngine_UISystemProfilerApi_AddMarker();

		//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_BeginSample();
		Register_UnityEngine_UISystemProfilerApi_BeginSample();

		//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_EndSample();
		Register_UnityEngine_UISystemProfilerApi_EndSample();

	//End Registrations for type : UnityEngine.UISystemProfilerApi

	//Start Registrations for type : UnityEngine.UnhandledExceptionHandler

		//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
		void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
		Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();

	//End Registrations for type : UnityEngine.UnhandledExceptionHandler

	//Start Registrations for type : UnityEngine.UnityLogWriter

		//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
		void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
		Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();

	//End Registrations for type : UnityEngine.UnityLogWriter

	//Start Registrations for type : UnityEngine.VFX.VFXEventAttribute

		//System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();

		//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();

		//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset)
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset();

	//End Registrations for type : UnityEngine.VFX.VFXEventAttribute

	//Start Registrations for type : UnityEngine.VFX.VFXManager

		//System.Void UnityEngine.VFX.VFXManager::Internal_ProcessCameraCommand_Injected(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.VFX.VFXCameraXRSettings&,System.IntPtr)
		void Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
		Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();

	//End Registrations for type : UnityEngine.VFX.VFXManager

	//Start Registrations for type : UnityEngine.VFX.VFXSpawnerState

		//System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
		Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();

	//End Registrations for type : UnityEngine.VFX.VFXSpawnerState

	//Start Registrations for type : UnityEngine.VFX.VisualEffect

		//UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX.VisualEffect::get_visualEffectAsset()
		void Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset();
		Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset();

	//End Registrations for type : UnityEngine.VFX.VisualEffect

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();
		Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched(UnityEngine.Camera)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched(UnityEngine.Camera)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams(UnityEngine.Camera,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode()
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount()
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel(System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();
		Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer(System.Boolean)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB(System.Boolean)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets(System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout(UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar(System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear(System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc

		//System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,UnityEngine.Camera,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass

	//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList

		//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
		void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
		Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();

	//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList

	//Start Registrations for type : UnityEngine.XR.XRSettings

		//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
		void Register_UnityEngine_XR_XRSettings_get_enabled();
		Register_UnityEngine_XR_XRSettings_get_enabled();

		//System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
		void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
		Register_UnityEngine_XR_XRSettings_get_isDeviceActive();

		//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();

		//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();

		//System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale()
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();

		//System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal()
		void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();
		Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();

		//System.String UnityEngine.XR.XRSettings::get_loadedDeviceName()
		void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();
		Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();

		//System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
		void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
		Register_UnityEngine_XR_XRSettings_get_supportedDevices();

		//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();

		//System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single)
		void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();
		Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();

		//UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode()
		void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();
		Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();

	//End Registrations for type : UnityEngine.XR.XRSettings

	//Start Registrations for type : UnityEngine.Yoga.Native

		//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
		Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();

		//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
		Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();

		//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
		Register_UnityEngine_Yoga_Native_YGNodeIsDirty();

		//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
		void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
		Register_UnityEngine_Yoga_Native_YGConfigGetDefault();

		//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
		void Register_UnityEngine_Yoga_Native_YGConfigNew();
		Register_UnityEngine_Yoga_Native_YGConfigNew();

		//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
		Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();

		//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
		Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();

		//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
		Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();

		//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
		Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();

		//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
		Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();

		//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
		void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
		Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();

		//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
		Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();

		//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
		Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();

		//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
		Register_UnityEngine_Yoga_Native_YGNodeInsertChild();

		//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
		Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();

		//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
		Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();

		//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
		Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();

		//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
		Register_UnityEngine_Yoga_Native_YGNodeSetConfig();

		//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
		Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();

		//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
		Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();

		//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
		Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();

		//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
		void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
		Register_UnityEngine_Yoga_Native_YGSetManagedObject();

		//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
		void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
		Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();

	//End Registrations for type : UnityEngine.Yoga.Native

	//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem

		//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
		void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
		Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();

	//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem

}
