using UnityEngine; using System.Collections.Generic; using System; public class JsonCallParser { [System.Serializable] public class JsonCallConfig { public string unityObject; public string method; public string args; } public static JsonCallConfig ParseJsonConfig(string jsonConfig) { try { JsonCallConfig config = JsonUtility.FromJson(jsonConfig); return config; } catch (Exception e) { Debug.LogError($"Error parsing JSON config: {e.Message}"); return null; } } }