using UnityEngine; using System.Collections.Generic; using System; public class JsonCallbackParser { [System.Serializable] public class CallbackConfig { public string callbackName; } public static CallbackConfig ParseJsonConfig(string jsonConfig) { try { CallbackConfig config = JsonUtility.FromJson(jsonConfig); return config; } catch (Exception e) { Debug.LogError($"Error parsing JSON config: {e.Message}"); return null; } } }