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<td><strong>Eye Depth</strong></td>
<td>Scales a value to world space to represent the depth from the near plane. This value represents a point in world space, determined by the platform you use. For more information, refer to <a href="https://docs.unity3d.com/Manual/SL-PlatformDifferences.html">The Depth (Z) direction in Shaders</a>.</td>
<td>In <strong>Graph Settings</strong>:<br/>
&#8226; Enable <strong>Depth Write</strong>.<br/>&#8226; Set <strong>Depth Write Mode</strong> to <strong>LinearEye</strong>.</td>
<td>0</td>
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